Home Forums Star Trek Online (STO) General Discussion & FAQ STO OFFICIAL: Patch Notes 2010

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  • -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – April 2, 2010
    By admin @ April 1, 2010 at 10:44pm

    General

    •Fixed an issue where the “reset” button in the respec UI would cause client and server lag

    •Fixed a gameserver crash that would occur on certain star cluster maps
    •Added French and German Translations for some Season One features

    Rewards

    •Updated several mission rewards that were giving out incorrect items

    Systems and Powers

    •Fixed an issue that would cause powers for kits and weapons to occassionaly be assigned inappropriately making the weapons and kits unusable.

    •Fixed an issue where Tutorial and Raid versions of the Borg were spawning inappropriately in certain Star Cluster maps

    Costumes and Customization

    •Fixed an error that caused TOS knee high boots to not always display correctly

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – April 13, 2010
    By admin @ April 13, 2010 at 12:53am

    General Updates
    •Borg ships resist confuse, hold, and subsystem damage. The higher the tier of the ship, the higher the resistance.

    •The Cure miniboss now drops unique purple kits.
    •STF – Khitomer Accord is now available for play
    •Fleets – You are now prompted for confirmation when kicking someone from a Fleet.
    •Fleets – Now display line breaks in the Fleet Information area.
    •Fleets – Added more description in bank tab permissions screen.
    •Fleets – Addressed an issue where When first logging in to a transfered character who was in a Fleet, the player would receive an untranslated message about their Fleet.
    •Fleets – Moved some Fleet messages out of System channel and into the Fleet channel.
    •Fixed a camera issue where it would appear inside the ship when zoomed in all the way
    •When a Klingon Carrier Warps into system space the camera no longer pans through the ship’s geo.
    •Added confirmation text when deleting mail with items attached.
    •Players should no longer recieve mail items from other Cryptic Games.
    •Fixed a pvp exploit where players are spawning into a map while dead to avoid being assigned to a pvp faction.
    •The issue with lag on the ipvp borg hunt map has been resolved.

    FX
    •Modified Orbital Strike FX so they won’t get blocked when playing in environments with short ceilings.

    •Adjusted Warp in FX a bit

    Audio
    •Updated Tribble of Borg audio

    •Ambient audio for various maps has been updated/improved.
    •Some enemy powers sounds that were too low in volume have been turned up.
    •Cerin Teresa’s Pah Wraith powers have been sonified.
    •Fixed some audio tech to allow more FX audio to be play at once.

    Missions and Environment
    •Renamed and reworded all mission text for Federation player PvP missions to include new Federation versus Federation PvP game types

    •Created 2 different looking sides for KvK PvP Assault map. Now there is red and blue side.
    •Beaming Assault teams down to enemy installations updates the scoreboard properly.
    •The mission Divide et Impera now has a functional final encounter that no longer gates mission completion.
    •Slightly reduced the number of roaming borg cubes in borg sector space.
    •Players will no longer be able to bypass the ground encounters on The Cure.

    Ships
    •Fixed holes and texture errrors in geometry for federation dreadnaught “U.S.S. Jupiter” class

    •Added more variety to Mirror Universe ships in addition to the existing Miranda MU variants

    Characters and Costumes
    •Fixed an issue where PIPs would not appear on low end settings

    UI and Controls
    •Skill Picker and Skill Respec – “Accept” button is now disabled if no net change has actually been made.

    •Fonts – Updated the Mission font styles to use in the HUD.
    •Captain’s Log no longer filters system text
    •Removed some targeting highlight FX that were playing on inappropriate objects
    •Character Creation: Now displays the selected number of species traits out of the max choosable traits for clarity. (Before it was just displaying the max choosable traits).
    •Modified the way the power levels UI sliders work in mode 3. The sliders will only move when dragging the mouse up or down – they will no longer get set when the player clicks on the slider bar.
    •Added mouse filtering options to the main options screen to smooth out camera motion while free-looking.
    •Darkened grid in paper doll background

    Known Issues
    •There is minor audio popping in the ambient sound effects in the ground portion of Khitomer Accords

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – 14 April 2010
    By admin @ April 13, 2010 at 9:40pm

    General Fixes
    •Attachments have been returned to all in game mails that had them and players have access to them again.

    Known Issues
    •The number of items in a stack does not appear on the item icon that appears in the mail.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – Season 1.1 Update
    By admin @ April 29, 2010 at 4:52am

    The following link will take you to a complete overview of all the new features and release notes:
    •Season 1.1 Release Notes and Features FAQ

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – May 6, 2010
    By admin @ May 5, 2010 at 11:56pm

    General:
    •Polaron ground weapon bolt audio has been beefed up.
    •The Pakled dumb luck trait has been adjusted to match the tooltip.
    •The Trill neck texture now blends properly when wearing clothing that shows skin past the neck.
    •Updated the Destiny Bridges to fix a texture issue.
    •Auctions no longer expire as we verify that expired items are properly returned to the player.

    UI:
    •Fix an issue where skillpoints spent was not showing up accurately in space for your captain.
    •Tooltips will now display “n/a” for “points to next rank” and “points to next grade” if the captain is maxed out on ranks and/or grades.
    •The shield facing icons are no longer inverted.

    PvP:
    •PvP Arena stability has been improved.
    •Fixed the PvP Assault queue text error that showed FvF as KvF.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – May 13, 2010
    By admin @ May 12, 2010 at 10:06pm

    General

    •The Terradome is now available to players! Take your level 45 character out into borg space and try it out!
    •STF- Khitomer Accord – Reward mission for the “Assimilated” Accolade, is now available to players. The mission will be granted to anyone that has already completed the Accolade or to anyone that gets the Accolade from this point forward.
    •Skyfiles across the entire game have been optimized.
    •Sulu has been promoted! Samuel Winters is now the contact for all patrol missions. Where’s Winters? He’s located in
    Admiral Quinn’s office in Earth Space Dock.

    •The Constellation ship name has been fixed so it no longer says Cheyenne.

    Memory Alpha:

    •You can now look up Memory Alpha R&D progress and recipes at any time by using the drop down on the mini map, however you MUST be standing near an appropriate console at Memory Alpha to create the item. The create button will light up when you are standing near the console. Opening the appropriate computer console at Memory Alpha also brings up the R&D UI.
    •There are 7 areas of research. All players start with Basic. Once you max out your Basic level skill, the other 3 stores
    (Energy, Physical, Technology) will open up. These stores also have advanced recipes that can be learned once you’ve maxed out the standard items.
    •The research skill you will receive is listed to the left of each item.
    •Items you cannot make yet, will be grayed out. The skill required to make the item is listed next the recipe component requirements.
    •Recipes have been reviewed and number of components needed reduced in some cases
    •There are vendors at Memory Alpha that sell basic components needed in R&D recipes
    •Any Memory Alpha progress you had prior, will be converted to the approximate new skill amounts. Due to some store restructuring, this may mean that some items you were previously able to make may require more skill than you have now, but it will be close.

    UI

    •Hovering over preset buttons will update your costume in real time.
    •Headshots now appear for team members that are not on your map.
    •There is now a notification messages for when an injury is automatically removed after a set amount of time passes.
    •Ship and BOff deletion now requires name validation.
    •The “Contributing” art for the skill picker has been improved.
    •Fixed some issues with “for next” values for rank and grade on the experience bar tooltip. These values should all be
    accurate now.

    Missions

    •Fixed DS9 Fleet Action from restarting in a broken condition that would sometimes make it get stuck at 7/8 force
    fields.
    •The Space PvP Assault map now requires the proper score of 30 to complete

    Powers:
    •Miracle Worker has been updated so the chance to repair damaged subsystems is 100% when activated.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – May 19, 2010
    By admin @ May 19, 2010 at 1:37am

    This build contains a fix for a bug in the replicator buyback system.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – June 3, 2010
    By admin @ June 2, 2010 at 10:52pm

    General

    New Feature: Accolades
    •Accolades in Star Trek Online are special missions that track various achievements throughout a players career in the STO universe and unlock various rewards at certain milestones. Players can earn Accolades for many different actions in the STO universe such as defeating a certain number of critters from a certain species or faction, completing main storyline missions, dealing tons of damage of a certain energy type, and many more.

    •Since launch we have been tracking many of the statistics for Accolades in the background so Accolades that players have already completed will be granted automatically when this feature goes live.

    •For every Accolade that is completed the player will earn Accolade points, so earn a bunch and compare your score to your friends! You can view your total Accolade Points by opening your Journal and going to the Accolades tab where you will be able to see specific details about which accolades you have completed, how many Accolade points you have earned for each Accolade as well as your Accolade point total.

    •In addition to points certain Accolades will grant special rewards to the player. Exclusive titles and special powers are some of the rewards that players can unlock by completing Accolades.

    New Feature: Squad Support
    •Squad support is a feature that allows a user to scale their in-game efficacy to emulate as close as possible a comparable level of a designated member of their team.

    •This is a great social tool that players can use to form teams with their friends, match their level and then go explore the universe of Star Trek Online together.

    •Players will be able to Squad Support both up and down in level.

    New Feature: Veteran Rewards

    The following rewards are now granted to accounts that have had an active subscription for 100 days or more:
    •Stalwart Title

    •1 free respec per character
    •A new veterans badge costume piece
    •A 2% Skill Point and Officer Skill Point to any characters on your account that are less then Lieutenant Commander 6.

    Items, Crafting and Vendors
    •Ship info was updated at ship vendors in Qonos and ESD.

    •Exploration stores for a few MKVIII items were asking for Badge – 3rd order, when they should have been Badge – 4th order. Specifically, space
    Shields should now be correct.

    •The Ferengi Memory Alpha Vendors (Physical Advanced) is now receiving his Ferengi price-gouge bonus. He now is back to overcharging for his goods,
    and might just yet make it into the divine treasury.

    •Restored 20 auction lot limit for selling that was accidentally removed in a previous update.
    •Chromodynamic and some Tier 5 armor will now show up on your character and bridge officers.
    •Corrected the bulk buy confirmation text from “Move how many X” to “How many X?”
    •Added a new retro klingon material option to the ship tailor.
    •Fixed an issue where having two respec tokens would cause neither to be used and charge the player merits.

    Social and Fleet Updates
    •Made the search areas in the ‘Find Fleet’ and ‘Search’ tabs collapsible. Broke the fleet tags into individual dropdowns.

    •Changed the appearance of the fleet tag ‘exclude’ checkboxes and added tooltips
    •Added “View Website” button to Fleet Details tab and moved the team name to the window title.
    •Added ‘Class’ column to Search list. In the ‘Find Team’ window, team members are only displayed in the tooltip.
    •Fleet leaders now have permissions to edit any of the new event settings after creating a new Fleet.
    •The issue where certain “Bind on Pickup” items were displaying as “Bind on Equip” has been fixed.
    •Players are now re-subscribed to a fleet chat channels if they are kicked and re-invited back to the fleet.
    •Trial Accounts can no longer create or join a fleet if they are in a team.
    •Changed the order of some of the fleet search tags
    •Fleets can now create a fleet calendar of events. Fleet leaders can allow posting permission to this calendar, but all members can view the calendar in the general fleet window.

    •Improved the News, Events and Roster pages.
    •Corrected misspellings in the fleet UI.
    •Made the Calendar be a table and show rank info only in a tooltip.
    •Made footer buttons disappear if you don’t have fleet permission.
    •Moved the ‘Reply’ message to an RSVP window
    •There is now a fleet recruitment system that is located in the fleet management tab.
    •Improved Event Detail layout.
    •Cancelling an event now gives an action to remove it completely.
    •Events are now specified by a start time and duration (instead of an end time). The description no longer persists.
    •A “Looking for Team” column has been added to the general fleet window.
    •Corrected a bug that was causing details and RSVP windows to disappear.

    FX and Animation
    •The ground shield regeneration turret fx have been shifted to a bluer tone to better match the other shield fx in the game.

    •The bunny hopping issue is now fixed. You can change directions while doing multiple jumps and the correct new direction will play at the beginning of each new hop

    UI
    •Team leaders are no longer blocked from adding team members if they have a “Request to Join Team” window open from another player.

    •The tailor camera distance no longer changes due to changing your overall game resolution.
    •The ship tailor camera distance has been moved slightly forward so make minor ship details more visible.
    •While in Sector Space, shield stats are listed correctly instead of as -1/-1.
    •If the player has a hidden contact dialog while in the away team picker, it will now show up when the away team picker is closed.
    •Fixed the bug where the “injury” confirmation text was not getting cleared for regular stores
    •Fixed a bug that prevented players from getting feedback about their away team changes if a contact dialog tried to pop up while the away team picker was open.

    •There is a brand new C-Store UI that is much clearer than the previous iteration.
    •Fixed a bug in the skill picker that would provide invalid points “To Next Rank” for the captain.
    •The font size on the rename button on the character select screen has been enlarged.
    •Players can now turn off all ui in the game with the command “gameui 0” and bring it back with “gameui 1”. No quotation marks required.
    •Players can now make a short note about each of their friends on their friends list. These are only visible to the player owning the friends list.
    •Disable the invite button if a player isn’t selected.
    •Team Join – Changed the team difficulty field and tooltip to be clearer. Added a “Match level” radio button to the Join Team window.
    •The MOTD button now disappears instead of becoming disabled if the player doesn’t have permission (to match the Events and Roster tabs)
    •Modified the text of the buy, sell, and buyback tabs on stores so that it uses new text.
    •Removed the header (the innate/passive line) from power descriptions on powers in the “passives” accordian in the character status screen.
    •Added the “Highlight Contributing” dropdown to Respec window.
    •Made the skill display window scroll to show the category with contributing skills highlighted when a power is selected.
    •Added an exposed state to each member in the team status window. This will help healers quickly identify who needs assistance!
    •Revised the officer training UI so that it sorts skills by rank, region, and career. It is now also possible to filter by region and career.
    •Fixed some mouse-over/mouse-click audio issues with the emotes window.
    •Added tooltips for pinning/unpinning the emotes pane to the chat window.
    •The hull-strength of targeted ships now shows up on mouse-over in a tooltip.
    •Fixed a problem with the map window not closing via ESC when another window opens over the top of it.
    •Fixed an issue where an invisible button was overlapping the Rename button and stealing its mouse clicks.
    •Before a player has started a search in the exchange, a caption will be displayed that explains that clicking the search button is required for any items to be displayed.

    •Fixed a typo in the Klingon Team Search UI that made the rank icon not appear
    •Players can now rename their ground characters in a space map.
    •The correct count of items will be displayed when viewing attached mail items.
    •Added a “Passive” accordion for captain and BOffs that shows traits (racial and chosen) and also for captain to show all innates and passives. The
    innates and passives are grouped according to whether they come from accolades or not.

    •There will be an error dialog displayed when a player tries to double-click on a store item when they don’t meet the requirements for it.
    •Selecting players that are in different maps no longer returns invalidentityname.

    Powers

    Cloak and Battle Cloak
    •When activated, your shields now immediately drop, but you will also immediately receive 25% to your defense rating.

    •It now takes 3 seconds for the cloak to engage.
    •Immediately after decloaking, you will now have a 15% damage buff for 5 seconds.
    •After decloaking your shields will also come back online, but your shield power will need to regenerate at your normal rate.
    •The strength of the cloak (the distance at which you can be seen) is determined by your starship’s auxiliary power setting.
    •Battle Cloak now grants a Turn Rate and Impulse speed buff while cloaked.

    Hull Healing/Resistance Changes

    Auxiliary to SIF
    •Main instant hull heal

    •It now targets both self and ally, providing a small instant hull heal and medium damage resistance buff over duration.
    •Efficacy is based on Auxiliary Power.

    Engineering Team
    •Reserve instant hull heal.

    •It provides a medium instant hull heal, engineering skill buff, and cleanses engineering debuffs over its duration. No longer provides damage
    resistance.

    •Works well in tandem with Auxiliary to SIF, as Auxiliary to SIF can be used frequently to restore hull health and maintain damage resistance while
    Engineering Team is kept in reserve to provide a larger instant heal or remove debuffs.

    •This ability is not modified by Power Levels. However, it also grants a buff to the targets Warp Core Training and Engineering Training Stat. The
    magnitude of this stat buff is based on the percent of your alive crewmen.

    Hazard Emitters
    •Main hull heal over time (HoT).

    •It provides a large hull heal over time, small damage resistance buff over duration, and cleanses hazard debuffs over duration.
    •Efficacy is

    based on Auxiliary Power

    Miracle Worker
    •Engineering captain super recovery.

    •It provides a large instant hull heal, large instant shield heal, and repairs damaged subsystems.

    Polarize Hull
    •Damage Resistance self buff.

    •Provides a large damage resistance buff.
    •Performance tied to Auxiliary Power setting.

    Auxiliary to Inertial Dampeners
    •Kinetic Damage Resistance, Movement Buff, Repel and Knockback Immunity.

    •It provides a large kinetic damage resistance buff, a speed and turn rate buff, as well as immunity to repel and knockback effects.
    •Performance tied to Auxiliary Power setting.

    Shield Healing/Resistance Changes

    Emergency Power to Shields
    •Main instant self shield heal.

    •Provides a small instant shield heal and medium shield damage resistance buff over duration.

    Science Team
    •Reserve instant shield heal

    •It provides a medium instant shield heal, science skill buff, and cleanses science debuffs over duration. No longer provides shield damage
    resistance.

    •Works well in tandem with either Emergency Power to Shields or Transfer Shield Strength to keep Science Team in reserve to provide larger instant
    shield heal or remove debuff.

    •Grants a buff to the targets Starship Operations Stat. The magnitude of this stat buff is based on the percent of your alive crewmen.
    •This ability is not modified by Power Levels.

    Transfer Shield Strength
    •Main ally shield heal (instant + HoT).

    •Provides a small instant shield heal followed by a large shield heal over time. It also provides a small shield damage resistance buff over
    duration.

    •Auxiliary Power affects the performance of this ability.

    Extend Shields: Main ally shield damage resistance.
    •Provides a large shield damage resistance buff, along with a small shield heal over time.

    •Shield Power affects the performance of this ability.

    Rotate Shield Frequency
    •Engineering captain main shield damage resistance

    •Provides a large shield damage resistance buff, along with a small shield heal over time.
    •Shield Power affects the performance of this ability.

    Changes to Attack Patterns

    The “Attack Pattern” family of powers have also been reconfigured to be more versatile:
    •Attack Pattern Alpha: Remains a Self Damage buff

    •Attack Pattern Beta: Remains as a Targeted Damage resistance debuff (one player will no longer be able to stack this debuff on a target multiple
    times, however, a team of players working together can still use this ability to much the same effect, as it will still stack from multiple sources)

    •Attack Pattern Delta: Self/Ally Damage Resistance Buff. Enemies that attack a target with this effect receive a damage resistance debuff (this
    ability can now also be used on yourself)

    •Attack Pattern Omega: This ability now grants a Self Damage Buff, Movement Buff, damage resistance buff and Control Immunity.

    Weapon Energy Drain Mechanic Changes

    The weapon energy drain mechanic will be changing once this build goes to Holodeck. Weapon Power drain is now instantly refunded at the end of a weapon’s firing cycle, instead of a slow return as was previously implemented. Multiple weapons being fired at the same time will still produce a significant drain and will affect their damage proportionately, but once the weapons stop firing, the weapon power level will immediately return to

    normal.

    This change was primarily inspired by player feedback – specifically on the topic of the energy drain caused by firing multiple bursts of energy

    weapons. Players may now fire all of their energy weapons repeatedly burst after burst, but the damage for each weapon is still diminished during the firing cycle.

    As a result of this change to the energy drain mechanic, the EPS Flow Regulator Station Mods, will no longer have an effect on DPS. They will continue to function to improve power transfer rates between different systems.

    Narrow Arc Multiplier

    All energy weapons receive a firing arc multiplier to their damage. The narrower the firing arc, the higher the bonus. This bonus is used to offset the extra difficulty of keeping a target in arc.

    Before the season 1.2 patch the bonus granted vs. the difficulty of keeping targets in arc for ships that mainly use cannons was excessive. This bonus has now been reduced such that cannons still deliver more damage than beams, but the difference is more in line with the challenge of keeping the target in arc. Weapons with 180 and 90 degree firing arcs have also had their multiplier slightly reduced as well.

    Damage Type Tactical Consoles

    The damage type tactical consoles (such as bonus phaser damage) have been reduced in magnitude to match consoles that grant a bonus to a weapon type (such as bonus beam damage). This change was made to reduce end game damage slightly, as well as provide more choice for the player to either augment a damage type or a weapon type equally, without feeling like the choice would be diminishing their maximum potential.

    Excessive Critical Hits

    It was determined that Attack Pattern Alpha was out of line in the amount of critical hit chance and severity that it was granting. These values were reduced.

    Ability Stacking and Duration vs. Recharge

    Significant changes have been made to ability stacking and the recharge duration ratios of abilities. Abilities now have smaller system shared cooldowns (15 seconds for most) but a larger global ability cooldown that affects all versions of that ability across all officers (using Engineering

    Team I puts all Engineering Team abilities into a global ability cooldown). This global ability cooldown is 2:3 of the ability’s recharge time, which means that slotting two copies of the same ability is helpful in that it can be used more frequently, but the same ability will no longer be able to be stacked by a single player.

    Duration vs. Recharge is related to the ability stacking issue. Each ability now conforms to a Duration/Recharge category (1-5), which indicates the ratio between its duration and recharge values.
    •Category 1 has a 2:3 ratio (duration to recharge)

    •Category 2 has a 1:3 ratio
    •Category 3 has a 1:6 ratio
    •Category 4 has a 1:9 ratio
    •Category 5 has a 1:12 ratio

    Note that Category 1 abilities have a ratio that matches the global ability cooldown, which means that these abilities can have a 100% uptime if two copies of the same ability are slotted.

    Complete Category List: http://forums.startrekonline.com/showth … p?t=157669

    Subsystem Debuff Stacking

    The debuff power level drain caused by subsystem targeting attacks on the same system will no longer stack. Only the most powerful drain debuff will apply at any one time, but the other debuffs are still active should the most powerful drain’s duration expire.

    For example: If three subsystem target shield debuffs (-30, -40, -50) were applied to a single ship, only the -50 debuff would apply while the other two debuffs would remain on the starship for their durations. Should the -50 expire before the other two, the -40 would then apply and so on.

    Auxiliary Scale

    Now Auxiliary affects abilities is on a linear scale so that 100 energy grants 100% effectiveness, while 25 energy still grants 50% effectiveness.

    This allows the use of auxiliary powers to still be beneficial at minimum Aux, but can be improved by putting more power into auxiliary.

    Officer Abilities
    •Sensor Scan now uses Aux. The magnitude has been buffed so that it provides the original value at 75 power.

    •Dampening Field now uses Aux. The magnitude has been buffed so that it provides the original value at 75 power.
    •Energy Siphon now uses Aux. The magnitude has been buffed so that it provides the original value at 75 power.
    •Tractor Beam now uses Aux. The kinetic damage has been buffed so that it provides the original value at 75 power.
    •Jam Sensors now uses Aux – Aux strengthens the jam, which is fragile to damage delivered from the source. Attacking a target that you’ve jammed will break the jam once you have delivered damage that exceeds the strength of the jam (which is affected by the Aux level when the jam was applied)

    •Nadion Inversion has been improved so that the skill and console modifier to its magnitude has been doubled.
    •Added a proper shield power multiplier for Extend Shields III
    •Added a proper Aux power multiplier for Versions II/III of Sensor Scan

    Ship Starting Power Levels
    •Cruiser +5 to all powerl levels

    •Raider, Raptor, Escort +15 to Weapons
    •Battlecruiser +10 to Weapons and Engines
    •Carrier +5 to Weapons and Aux
    •Science +10 to Aux

    Tier 5 Klingon Stations
    •Raider – 3 Tactical, 3 Science, 3 Engineering

    •Raptor – 4 Tactical, 3 Engineering, 2 Science
    •Battlecruiser – 3 Tactical, 4 Engineering, 2 Science
    •Carrier – 2 Tactical, 3 Engineering, 4 Science

    Other Powers Changes
    •Cannon: Scatter Volley now is a duration based ability, allowing all of a ships cannons and turrets to fire in scatter volley mode for the

    duration. Cannon: Rapid Fire is still superior in damage against a single target, but scatter volley now has more punch as an alternate and is superior against multiple targets in a cluster.

    •There has been a general increase to Escort Shields
    •There has been a general increase to the Raptor Hull
    •Increased the recharge time of Ramming Speed from 120 to 180.
    •Tripled the transfer rate of EPS consoles
    •Full Impulse: Reduced power recovery delay from 5 seconds to 2.
    •Destructible objects were modified so they don’t get HP and Shield bonuses from the difficulty slider.
    •Fixed Tier 5 Klingon ship mod slots. They were each missing 1.
    •Fixed a bug with the Tier-based scaling of Gravity Well, Tractor Beam, Tractor Beam Repulsors, Charged Particle Burst, Eject Warp Plasma Bridge
    •Removed system cooldown from captain space abilities

    Missions

    Undine STF
    •Engineers attempting to hack the consoles now reset properly,
    •Reduced the numbers of Undine inside Quark’s Bar
    •Reduced the number of static Undine spawns inside of the Terradome,
    •Players can no longer farm the boss in the phase “Trial of Janus”. This also contains an additional message directing players towards the hatch in Quark’s once they’ve completed Déjà Vu.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – June 4, 2010
    By admin @ June 3, 2010 at 9:33pm

    General
    •Stability while using Squad Support has been improved

    •General Stability while receiving accolades has been improved
    •100 day veteran badges are now accessible to Bridge Officers

    Known Issues
    •Players are receiving passive bonuses for accolades, but these bonuses are not showing up in the UI.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – June 5, 2010
    By admin @ June 4, 2010 at 9:02pm

    General
    •Fixed a client crash which was caused by entering the team settings menu.

    -PLASMA
    Keymaster
    Post count: 2368

    June 15th, 2010
    By admin @ June 14, 2010 at 9:30pm

    General Updates
    •Name and Leader Name now displays correctly in social menu searches.
    •Fixed some typos with the “Hitman” accolade.
    •“Tal Shiar’s Most Wanted” is spelled correctly now.
    •Accolades received for Healing now grant the correct number of points.
    •The “Above and Beyond” Accolade is now completable.
    •Klingons can now properly unlock the “Directed Energy Modulation III” skill.
    •Dreadnought Cruisers are now flagged as unique. You can only have one at a time.
    •The 1701-D Galaxy Class Cruiser has been renamed the 1701-D Galaxy Class Dreadnought Cruiser.
    •The 1701-D Galaxy Class Dreadnought Cruiser should no longer disappear under certain circumstances.
    •The 1701-D Galaxy Class Dreadnought Cruiser now requires players to be correct rank to pilot it.
    •The TOS Enterprise ship should no longer be placed into your main inventory when it is commissioned.
    •The friendly ship, “Jeska,” should no longer appear in Star Cluster missions.
    •The “Fluidic Space Slayer” Accolade should now show your progression.
    •The “Tripod Terrorist” Accolade should now show your progression.
    •The Borg and Undine Special Task Forces now count toward their respective Accolades.
    •The “Passives” section of the Character Status UI has been streamlined.
    •The passive skills granted by Accolades have been split into Space and Ground sections.
    •Several Accolades should now properly grant their passive power.
    •Crew members should no longer float above the medical beds on the Khitomer.
    •Setting the Attendance Minimum to 1 in the Fleet Event calendar no longer makes the Maximum 1 as well.
    •You should now be able to invite your friends to a Fleet while they are offline.
    •Fixed a case where a Bridge Officer could have three Commander level skills.
    •The icon for the Criminal accolade no longer shows a gray rectangle beneath it.
    •The icon for the Smuggler accolade no longer shows a gray rectangle beneath it.
    •The Extends Shield icon no longer implies that it is an AoE power.
    •The Raptor Bridge Pack now grants the correct Bridges.
    •The Klingon Cruiser Bridge Pack now grants the correct Bridges.
    •Fixed some AI issues with Lunge.
    •C-Store – made several UI updates and improvements.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes – June 25, 2010
    By admin @ June 23, 2010 at 8:35pm

    General:
    •The Tier 5 Galaxy is no longer available in the C-store to Klingon Faction players.

    •Fixed an issue where buddy warping did not always work correctly
    •Players can now only purchase ships from their home faction.
    •Inviting players to a fleet while they are offline will no longer transport them to the current map of the person that invited them.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes: July 14th, 2010
    By admin @ July 13, 2010 at 8:55pm

    •Updates to support new types of future C-Store items

    •Fix for an exploit

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes: July 27th, 2010
    By admin @ July 27, 2010 at 12:26am

    New Features

    Skillpoint Cap increased to Level 51
    •Players now earn a new Rank at 46 and unlock these new Fleet Abilities at 48. These are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following: •Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
    •Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
    •Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.

    •Players that progress to level 51 will: •Earn the “Slip Space” high speed sector space propulsion ability.
    •Unlock access to new refit ships (Federation) or a captured Fek’ihri ship (Klingon).
    •Access to a whole new tier of Mark XI loot and items.
    •With the newly earned skill points, players can now more completely fill out their higher tier skills.
    •Unlock Vice Admiral Daily Missions: PvP, Exploration, Special Task Force, Fleet Action.

    Retrofit Ships

    Exploration Cruiser Retrofit (T5 Galaxy w/ Saucer Separation – Fed Only)
    •Bridge Officer Slots (Seating changed) •Lieutenant Tactical Station
    •Commander Engineering Station
    •Lieutenant Commander Engineering Station
    •Ensign Engineering Station
    •Lieutenant Science Station

    •Weapon Slots •4 Fore
    •4 Aft

    •Console Mods •4 Engineering
    •2 Tactical
    •2 Science

    •Saucer Separation •Recharge Time 10 minutes
    •Creates Saucer Pet: •Saucer has 2 Phaser Arrays
    •Engineering Team and Emergency Power To Shields (Has 900 of your crew)

    •You command the Stardrive section (Makes you Escort-like): •Buffs your Impulse Speed
    •Buff your Turn Rate
    •Changes your power levels to Escort Power Levels
    •Reduces your Hull HP and Shield HP
    •Your Crew reduced to 100

    Long Range Science Vessel Retrofit (T5 Intrepid with Ablative Generators – Fed Only)
    •Bridge Officer Slots (Seating changed) •Lieutenant Tactical Station
    •Lieutenant Engineering Station
    •Commander Science Station
    •Lieutenant Commander Science Station
    •Ensign Science Station

    •Weapon Slots •3 Fore
    •3 Aft

    •Console Mods •2 Engineering
    •2 Tactical
    •4 Science

    •Ablative Generators: •+900 Damage Resistance Bonus (+90% Damage Resistance)
    •Energy Weapons Offline
    •Shields Offline
    •Lasts up to 30 Seconds or until you turn it off or Auxiliary goes offline
    •5 minute Recharge Time

    Tactical Escort Retrofit (T5 Defiant with Cloak – Fed Only)
    •Bridge Officer Slots (Seating changed) •Commander Tactical Station
    •Lieutenant Commander Tactical Station
    •Ensign Tactical Station
    •Lieutenant Engineering Station
    •Lieutenant Science Station

    •Weapon Slots •4 Fore
    •3 Aft

    •Console Mods •2 Engineering
    •4 Tactical
    •2 Science

    •Cloak •Regular, non battle, cloak

    Kar’Fi Battle Carrier (T5 Captured Fek’Ihri Ship – Klingon Only)
    •Bridge Officer Slots •Commander Science Station
    •Ensign Science Station
    •Lieutenant Commander Tactical Station
    •Lieutenant Tactical Station
    •Lieutenant Engineering Station

    •Weapon Slots •4 Fore
    •3 Aft

    •Console Mods •2 Engineering
    •3 Tactical
    •4 Science

    •Special Abilities •1 Hangar Bay •A Fek’Ihri Frigate
    •Kamikaze Fighters •These are Fek’Ihri fighters that will Kamikaze into their target if they are not destroyed after a set amount of time.

    Dabo
    •You can now play Dabo in Quark’s Bar or the new Dabo room on Drozana Station!
    •Pick your stakes and place a bet on up to three locations on the wheel.
    •Get paid based on what combinations of symbols show up in each of those locations!
    •Click the Info button for a full pay schedule.
    •See where on the wheel other players are betting, and who the biggest winner is.
    •Get that wheel spinnin’ and save your Gold-Pressed Latinum for the awesome Dabo store items!

    Scanning Game
    •Check out the new Scanning Minigame, which gives you a chance to improve the results of your harvesting!
    •When you interact with a harvestable item, on ground or in space, you’ll see a new window.
    •This will show you two waveforms, one blue (the target) and one red (the current).
    •Click the on-screen buttons or the keyboard arrow keys to change the frequency and amplitude of the red waveform to match the blue one.
    •Be quick! You need to do this before the ambient noise becomes too great!
    •If you match the two waveforms, you will get more (and sometimes better!) items.
    •If you don’t succeed in time, or if you decide not to play the minigame (press “Quit” or the “F” key) then you will get the normal harvesting results.

    Fleet Emblems
    •You can now designate Fleet Emblems for your fleet to display on their ships!
    •Join or start a Fleet if you are not already a member of one.
    •Create or customize your emblem by opening your Fleet window (The arrow on the bottom right of the mini-map). Go to the Uniform tab, then click the button on the bottom right to edit the Fleet Emblem.
    •Once you create your emblem, or join a fleet with an emblem already created, you can visit the Costume or Ship customization tailors to apply or remove the Emblem to your Uniform or Ship.
    •In the Fleet Emblem Tailor you can customize your Emblem with the following controls: •There are 2 layers for the Emblem, Front and Back.
    •Each layer can be tinted with 2 user chosen colors, for a total of 4 colors that are customizeable.
    •The back layer can be rotated about its center.
    •The front layer can be rotated, moved, and scaled.
    •You also get a chance to choose an emblem “Background.” This is what the Emblem sits upon when applied to a Uniform (for example, you can choose a circular patch). On ships, your emblem is placed directly on the surface of the ship.

    Federation Diplomatic Corps

    •The Federation Diplomatic Corps is a new system that rewards players for their efforts to promote the United Federation of Planets peacefully.
    •New metric: Diplomacy Experience. This tracks non-combat activities.
    •As players perform actions that are in line with the goals of the Federation Diplomacy Corps, they are rewarded with Diplomacy Experience.
    •Diplomacy Experience allows players to rise in the ranks of the FDC all the way up to the rank of Federation Ambassador.
    •Each rank can grant new titles, abilities, transwarp powers, opposing faction bridge officers, or costume options, as well as opening up new Diplomatic missions!

    First Contact Missions
    •One of the new mission types available to captains rising in the ranks of the Federation Diplomatic Corps are First Contact missions.
    •Ambassador Jiro Sugihara will occasionally contact a captain with opportunities to meet with representatives of a race not previously officially greeted by the Federation Diplomatic Corps.
    •Players will meet with representatives of these races aboard their ships and learn about their culture, as well as discuss certain topics with the Alien ambassador.
    •Your knowledge of Federation history will aid you greatly in your conversation, as will paying attention to the Diplomatic Entourage’s description of their history and culture.
    •Do well in your First Contact and you will be rewarded with faster progress through the ranks of the FDC!

    200 Day Veteran Rewards are in!
    •Players that meet the 200 day requirement will receive: •The Redoubtable Title
    •FREE extra ship slot
    •FREE Veteran Jacket
    •A 3% Captain and Officer Skill Point Boost through Lieutenant Commander 6

    Player Ship Interiors
    •All FED and KDF bridges now have a ready room built into them.
    •There is a new tab for Layout on the Bridge selection screen of the Ship Tailor. Select a Small Medium or Large interior for your ship.
    •Trophy display is supported in the ready room and the lounge. Only the Bridge owner is allowed to change what Trophies are on display on their ship.
    •Regardless of size each Layout has a Bridge Deck, Crew Deck and Engineering Deck.
    •Ship interiors feature new sliding doors that emulate the doors from the TV series.
    •Red sliding doors are Turbolifts. Use these to move between the different decks of your interior.
    •Trophies •Players can now earn trophies to display on their ship by completing select episodes and accolades. These Trophies are retroactive.
    •There are also trophies for taking first place in a fleet action, these Trophies are NOT retroactive but ARE totally awesome to compensate.
    •Federation and Klingon ship models are granted (respectively) upon completing the appropriate rank up missions, these Trophies are retroactive.

    General
    •Player collision capsules have been reduced in size to ease up on player collisions.
    •Several improvements have been made to make the camera follow better.
    •Players may now trade commissioned Bridge Officers directly to each other.
    • Several fixes have been made to jumping and leaping.
    •A new option in Video Settings has been added for Lens Flare Quality.
    •Added congratulatory call-outs for specific Klingon ranks.
    •Civilians that wander about should now properly collide with each other without getting stuck.
    •Renaming previous ships should now properly free up the name for future ships.
    •The draw distance of the sector space border signage has been extended, so it appears from further away for those who have slower machines.
    •The lighting in the ship tailor has been adjusted.
    •Klingon Honor now shows the correct icon (instead of the Starfleet Merit icon).
    •Improved the Lighting fixes for ship headshots.
    •New store vendors are in the center of Earth Space Dock and Qo’nos under the great hall with the other vendors.
    •Older science consoles have been updated to be brought in line with the stats of newer science consoles. These older consoles now have the term “Prototype” in their name and can be sold to vendors on DS9, Drozana Station and ESD for a some Latinum.
    •The audio in Risa’s caves no longer persists after you beam away.
    •A new “sleeping” emote has been added. /em sleeping.
    •Various graphics fixes and optimizations.
    •Photon Mines are now correctly called Photon Mines in their mouseover description.
    •Security Protocol Mk III is no longer offered twice by a vendor.

    Powers
    •Three new fleet abilities (one for each captain career) are granted at level 48. They are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following: •Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
    •Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
    •Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.

    •Improved Hirogen enemy ship powers.
    •Fixed a bug with the Jem’Hadar rifle spray.
    •New Captain skills have been added to the skilltree to allow specialization with the new Level 51 ships: Retrofit Cruiser, Escort, and Science vessel for Federation Captains, and Kar’Fi Carrier Captain for the KDF.
    •Energy return for cannons was using the beam delay. It has now been fixed to use the proper firing cycle of the specific cannon.
    •Changed the Engineering Proficiency ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small shield HoT over duration.
    •Changed the Scientific Aptitude ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small HoT over duration.
    •Changed the Strike Team ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks.
    •Fixed Tier 5 Hegh’tal Bird of Prey base turn rate. It was set too low.
    •Turn rates and inertia for large player ships have been slightly re-tuned in order to minimize drifting in system space.
    •Turn speed in Sector Space is now based on your current speed. The faster you move, the more slowly you turn.
    •Fixed which skills all mines and the Tricobalt device utilize. All mines were using the Photon projectile skill and the Tricobalt device was using Plasma. All mines and the Tricobalt device now use the correct skill.
    •Fleet Support: Changed ability from a passive chance to a player click usage. Updated versions for new unlocked ranks.
    •Improved the way mines spread when NPCs use them.
    •It’s now possible to use regular non-Xbox joysticks and gamepads.
    •Scatter Volley: Versions II and III were using the wrong multiplier, causing more damage than the equivalent version of Rapid Fire. – Cannon Rapid Fire improves base damage by approx. 30%, 40%, 50% for versions I, II, III – Scatter Volley improves base damage by approx. 15%, 20%, 25% (but is AoE) for versions I, II, III.
    •The Borg Tractor Beam power should now be resistible with Polarize Hull.
    •Torpedo Spread: Increased travel speed of torpedoes for all damage types by 50%.
    •Palm Strike/Rifle Butt: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
    •Palm Strike/Rifle Butt: Lowered the base chance of the Hold being triggered from 50% to 10%.
    •Knockback/Expose: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
    •Automated Defense Turrets no longer shoot cloaked targets.
    •Security Escort: Fixed a bug that would allow for unlimited Security Escorts to be summoned. The maximum is now 2 pairs (4 total) per tactical officer.
    •The TOS Cruiser is now able to correctly equip Dual and Dual Heavy Cannons.
    •Fix added to remove any active ability from the player if the bridge officer that bestowed the ability is unslotted.
    •Max Shield Damage Resistance is now capped at 75% so you can no longer achieve perfect shields with multiple shield abilities.
    •Tagged shield healing abilities so that they count towards healing totals in PvP/fleet action leader boards.
    •Powers: Mask Energy Signature: • Improved stealth to be near cloak quality at version III.
    • Lowers weapon, shield, and engine power levels, but provides a defense bonus that lingers for 5 seconds after stealth is dropped.

    •Emergency Power to X: •Improved ability set so that each has a short duration secondary effect – •Weapons has a 5 second duration energy weapon damage bonus;
    •Shields has a shield heal;
    •Engines has a 5 second duration speed bonus (Increased duration from 4 to 5)
    •Auxiliary has a 5 second duration Perception and Stealth bonus

    •Photonic Shockwave: •Fixed bug that would allow the momentary knockback stun to be extended by repel abilities and Tractor Beam.
    •Added duration to UI tooltip.

    •Attack Pattern Beta III Training: •Fixed Klingon power tree that granted APBIII training to tactical captains without achieving rank 9 on combat maneuvers.

    •Go Down Fighting •Fixed calculation error that was applying skill as addition rather than multiplication, causing larger than expected damage buffs when the player is at full health.

    •Attack Pattern Omega III Training •Fixed bug that granted this automatically to Tactical Klingon players upon reaching Captain rank.

    •Perception buffs are now StealthSight buffs. •The net potency for the abilities should be unchanged, but StealthSight is a better method for buffing.

    Missions
    •8 New Klingon-only missions are available! •2 Starting at Level 10 (Klingon House vs. House conflict)
    •Contacts: J’mpok and Sirella

    •2 at Level 20 (Klingon raid on Federation territory) •Contact: J’mpok

    •4 starting at Level 30 (Klingons vs. the Fek’ihri) •Contact: J’mpok

    •New Undine/Borg Themed Missions are available to all factions •These missions are given out by Captain Nicholas Martin for Federation characters.
    •These missions are given out by Captain K’rav for Klingon characters.
    •Both of these contacts can be hailed remotely.
    •These missions are available starting at level 46.

    •Seven new non-combat episodes are available! •These are found in the world if you head to these locations.
    •You can find five starting at Memory Alpha.
    •You can find one on Vulcan.
    •You can find one on Starbase 39.
    •You can find one in the Bajor System.

    •A New Fleet Action is available in the Pelia (Undine) Sector •The Federation contact for this mission is Nicholas Martin, Klingons simply need to fly to the map in the Undine Sector. •Feds and Klingons will be on the same map and will WORK TOGETHER for this fleet action.
    •Players from opposing factions can’t team.
    •Players from opposing factions can’t fight each other while in the Fleet action.

    •Fixed a bug in the mission Suspect where Drake was being reported as falling through the floor.
    •Fixed typos in several Star Cluster missions.
    •The accolade icon for the Azura has been updated.
    •Various fixes have been made to several missions.
    •Fixed instances where players were being called out by character rank and nickname – now they will use character rank and character’s last name.

    PvP
    •Ker’rat •Players are now able to engage the opposing team in Ker’rat and other PvP maps.
    •Various faction and spawn location issues have been fixed in Ker’rat.
    •There is now a Vice Admiral version of Ker’rat.

    •Players will no longer be able to get stuck next to the warp core in the Assimilated Cruiser PvP map.
    •Players will no longer occasionally spawn at enemy spawn points for all PvP maps.
    •Players should no longer be occasionally assigned to an incorrect faction in PvP.
    •Players should no longer unexpectedly be removed from PvP maps.
    •Players should now be able to join a PvP match once the match has started (if the PvP prompt is still up).
    •PvP Scoreboard now properly displays scores for shield healing.

    UI
    •A “Bulletins” list item has been added to the minimap dropdown menu. •When you choose a character and start playing , you may see a popup window displaying game bulletins. These will be general announcements and items of interest from the GMs. You will only see the most recent bulletins when you start playing, but you can see all bulletins by using the “Bulletins” list item in the minimap dropdown menu.

    •An error message should now be displayed when you attempt to commission a ship after you already have the maximum number.
    •Players can now submit bug tickets in the Tailor and ship customization screens.
    •The C-Store border texture has been improved.
    •Default ship powers that affect shield facing now default to Tray #6.
    •Fixed a condition that would sometimes cause dialog boxes to reappear after progressing through them.
    •Fixed issues with certain Fleet permissions overlapping the scroll bar.
    •Fixed a minor bug with checkbox positioning in the Character Creator.
    •Improved the way Fleets are found in a search.
    •Powers and items with limited lifetimes now have an indicator in the tooltip.
    •Text in contact dialogs must now take at least 40% of the dialog box.
    •The Badges tab in the Inventory has been renamed the Assets tab. You can now find your Starfleet Merits / Klingon Honor and Energy Credits there.
    •The ESC key now leaves the Away Team Picker.
    •The Queue system is now more reluctant to launch PvP maps without the proper number of characters on each team.
    •Updated art for Klingon rank pips.
    •When transitioning into certain new locations, the name of the location now fades in, then out.
    •Added a “Match level?” radio button to the Join Team window.
    •Exploit icons should no longer flash in your tray when you are targeting a friend.
    •Periodic buffs should no longer appear to flicker.
    •Corrected icons for inline randomize and reset in the Klingon Tailor.
    •Clicking the XP bar now shows a popup window with all the rewards at all experience levels.
    •Removed a check that was preventing names of contacts from showing up when they weren’t targeted.
    •Fix for a position issue with contact names while the contact is targeted.
    •Fix for incorrect grade being reported when setting Fleet Event restrictions to Vice Admiral Rank.
    •Unused ship slots will now show in the ship selection window.
    •The cost of changes now updates in the Ship Editor UI.
    •Faction names when mousing over the target portrait should now display correctly when targeting a player.
    •Klingons now have a faction-themed interact bar.
    •There are now buttons to snap the ship view to different orientations in the Ship Customization screen.
    •A star now appears over extra items gained when you successfully match waveforms (when scanning Anomalies).
    •The Galaxy Map has been updated with the Deferi Sector and Pelia Sector.
    •The Stance options in the character creator no longer overflow the screen.
    •The Character Creation screen should now correctly show gender-specific traits (i.e. for Orion characters).
    •Emblems have been added to the Assets tab in the inventory.
    •Item tooltips now have an 0.8 second delay.
    •“X” has returned to the Search UI to denote items you’re excluding.
    •Some ability tags have been expanded (i.e. “Meleedmg” is now more readable as “Melee damage” in the Character Select UI).
    •You should properly see the number of Honor / Merits, Skill Points, etc. you gain at the end of a PvP match again.
    •The combat log should no longer show negative numbers for healing.
    •Automatic camera rotation has been slowed down a bit.
    •The “Higher settings in tailor / character select” option is working properly again.
    •The Purchase button is now grayed out if you do not have enough Energy Credits to select a new bridge layout.
    •The Energy Credit cost now properly updates when you rename your costume.
    •The Private and Mute check buttons no longer overlap in the Chat Admin UI.
    •Fixed an issue that caused the Klingon version of Aux power to the Structural Integrity Field to display with a Federation Blue icon.
    •Fixed an issue where Klingon engineering Bridge Officers wouldn’t get icons in the away team picker.

    FX
    •Added improvements to death conditions during various states (crouch, stun, groundstun, knockback, and vaporize).
    •Several bug fixes and improvements to many FX have been made.

    Ships
    •There have been several cosmetic improvements to both new and existing ships models, including the Dreadnought Cruiser, Intrepid / Voyager, Sovereign, Nomad, and Defiant.
    •Added a “None” option for the Secondary Dish on Tier 5 Science ships.
    •Adjusted the collision on certain ships.
    •The camera distance for certain ships in the Ship Editor has been adjusted.

    Characters
    •Female Orion characters can now wear badges on certain uniform pieces. Tiaras can also be worn.
    •Fixes have been made to Klingon arm badges.
    •Improved customization options for Nausicaan, Orion, and Klingon characters.
    •Minor improvements have been made to Ferengi character models.
    •New rank pips have been added.
    •Various fixes have been made to Nausicaan and Klingon uniforms.
    •A female version of the Klingon TOS uniform has been added.
    •The clipping on female Klingon gauntlets has been fixed.
    •Various male and female Klingon clothing options have been touched up.
    •Some eye attachments on the liberated borg costume parts now have borg laser FX.

    Audio
    •Borg ambient chatter has been added (Whirrs and clicks).
    •Fixed the floors in Defiant variants 1-4 so they make carpet footfall sounds instead of metal ones.
    •Adjusted the sound of certain ship engines.
    •Ambient sounds have been added to the Vulcan ground map.
    •Some ambient sounds have been adjusted to prevent flanging.

    Known Issues

    Many of the following issues will be addressed in a bug fix patch as soon as we can get the fixes through.
    •The contact that provides Klingon Faction level 51 daily missions is missing.
    •Mission objectives do not advance in “Bringing Down the House” if the user kills Tarsens crew before entering the cargo room.
    •Players are not receiving the perk for finding all of the unique particles from the new anomaly scan minigame.
    •Shield and scaled healing rewards are not being given in PVP maps.
    •Klingon faction players are not hearing all of the Dabo audio on the Drozana station.
    •Klingon episodes need additional loot rewards other than the final mission arc item.
    •Some of the new sectors do not properly show player location while look at the Galaxy Map.
    •Anomalies are being given out at player level. We have a fix coming for this to allow players to get lower level anomalies even if they are above the sector level.

    -PLASMA
    Keymaster
    Post count: 2368

    Release Notes: July 28th, 2010
    By admin @ July 27, 2010 at 9:53pm

    General
    •Players are once again able to decommission ships they no longer wish to fly in order to free up a ship slot.
    •Fixed an issue where Level 51 Klingon players could not hail the PVP daily mission contact.
    •We addressed the issue where some mission buttons would get stuck in the right corner and not respond to mouse clicks.
    •Different levels of Anomalies can once again be found at based on the level of your location instead of always at your Captain’s level.
    •Addressed several performance and memory to improve loading times and lag in popular static maps.

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