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STO Release Notes for ST.0.20100202a.2
By admin @ February 3, 2010 at 8:18pmGeneral
•Upon viewing map, if the system list was the last active map and you’re in a space map now, the area map is shown instead.
•Starfleet officers have been kicked off Klingon bridges and replaced with appropriate Klingon Officers.
•The scientists on Memory Alpha were expecting you to purchase far too many upgrades before they would allow you to speak to the next scientist. Players will now find that other scientists will unlock after purchasing a moderate amount of products (based on the item values).
•An Exchange has been added to Qo’Nos.
•The ability to powerhue shift your weapon colors has been removed.
•A Mailbox, Exchange, and Bank have been added to Memory Alpha.
•Contact headshots animations will no longer camera pan when they first appear.
•Removed “Assaults” from the in-game scoreboard.
•Items in the C-Store that can only be purchased once per character are now properly grayed out or not depending on whether you can claim the item.
•Fix many items that were incorrectly being put into the Commodities category in the Exchange. Items will need to be removed from the Exchange and re-added for them to show up in the correct category.
•Fixed a bug where players would occasionally teleport onto a ground map without their personal shield activated.
•Adjusting video settings then hitting cancel no longer sets Mouse look sensitivity to 0.
•Fleet Uniforms now save all colors properly.
•Unlockable races now only show up in character creation for the appropriate account.
•Swapping weapons now resets cool down timers properly.
•Fixed several categories of items in the Exchange which were not filtered properly.
•Your bridge officer’s paperdolls will now update when you equip items while in space.Audio
•Added SFX for anomaly scanning in space.
•Added SFX for disruptor dual heavy cannon.Missions
•Damaged Borg Spheres in the tutorial now respawn faster to ensure there are always some around.
•Klingon players no longer improperly receive the mission to go to Deep Space 9.
•Diplomatic mission “Heading Out” now has clearer directions on how to get to the Romulan Sector.
•Fixed a broken Borg node in Borg Hunt competitive iPvP maps.
•Klingon players now properly acquire the Azure Nebula missions at level 17.
•The vendor “Letowch” on Ganalda station now sells Kits.
•Bekk Strenn now appropriately addresses players by their current rank.
•Egenn’s mission sending you to Memory Alpha is now clearer on what to do and where to go.
•The library computer now describes WASD.
•The Patrol Orion Sector mission is now listed as level 5 instead of 4 to reflect mission difficulty.
•Fixed many places where Alpha Centauri was spelled Alpha Centari.
•Federation players are now instructed on where to find Lt. Laurel when they receive their ship promotion.
•Bridge Officers are now have proper display names when they contact you in the Lahra system.
•Joe Hadley on Beytan V has received some grammar lessons.
•Fixed other various grammar and text typos in Bridge Officer Contact Dialogs.
•The security team will now properly spawn on the Athen’s bridge during the War Games mission.
•Fixed many inappropriate warp in locations when transferring between sectors.
•Reduced the frequency of Defend missions in Star Cluster unknown systems.
•Removed several Star Cluster missions that were difficult to continue due to errors in the mission text.
•Updated Fleet Action to ensure that all objectives and spawns are resetting properly.
•The Good Luck Charm – Daily Klingon mission should now work properly.
•Removed some broken daily PVP missions until they can be fixed.
•Fixed an issue where team members weren’t getting proper credit in introductory Klingon ipvp missions.
•Mission contact headshots now appear appropriately no matter which teammate initiates the dialog.
•Admiral Zelle will now properly follow the player even if she is hit by a plasma grenade.Powers and Combat
•The Efficiency Trait now works properly and applies proper bonuses.
•Merit rewards have been added to PVP reward tables.
•Updated Crystalline Entity to have more survivability and do more damage.
•Right clicking an officer candidate in the Officer Requisition list now shows a proper info window.
•Boarding Party has been updated so that it no longer generates long cool downs.
•Updated Torpedo Detonate power to fix the issue where plasma torpedoes constantly explode on players.
•Klingons will now get a variety of Bridge Officer types as rank up rewards, instead of always engineering officers.
•Fixed (increased) Crew capacity of Klingon Ships.
•Important Tuning of Klingon Carrier – Fixed Its Crew compliment, Increased it Max Power levels, Greatly Increased HP, slightly decreased Shields, Increased respawn time of fighters, Increased HP of Siphon Drones, Decreased level of Raider pet.
•Fixed subsystem targetting powers so they dont leave you weapons on a 10 second cooldown.
•Updated Tootlips for all Space and Ground weapon procs.
•Fixed debuff icons for all space and ground weapon procs.
•Fixed Tricobalt mines – they now detonate.Characters and Ships
•Fixed Fed Escort 5 right impulse engine trail to align properly.
•Fixed clipping on Fed Escort 2 windows.UI
•If you are in a Fleet that has a Uniform, the Fleet Uniforms can now be selected on the Tailoring window.
•The Character Selection Screen has been visually updated and now shows your character’s rank.
•Ship Creator / Editor has an Undo button.
•Auto-camera no longer uses fast rotations when out of combat.
•The Federation intro cut scene now uses a proper font and the subtitles have been centered.
•Changed the error message “You can only purchase this item once” to “You can only purchase this item once per character”.
•Made some layout improvements to buttons on the Ship customization screen.
•Fixed a bug where biography for players was not showing in space. (Making players think their biography was wiped.)
•Fixed some camera-centering problems with several UI windows.
•Teammates should now correctly display remaining shields.
•Stores now display comparative tooltips.
•Updated the “North” mini map arrow to use an appropriate icon.
•Fixed an interaction issue where invisible windows would get drawn over the ship customization screen preventing mouse interaction.
•Friendly players should now con appropriately to you.
•Player Faction tooltip is now appropriate when you mouse over the team window.
•Renamed the option “Chat Privacy” to “Search visibility”.
•Item tooltips now properly offset from other windows.
•Right clicking a player does now gives you the option to kick that player even if they are on a different map.
•Bridge officer trainer stores show more appropriate tooltips.
•Character (right click) Info windows now show the selected character in an appropriate pose.
•The Advanced tab now highlights upon mouse-over when customizing your body options in Character Creation.
•During Character Creation when entering your Name, the formal name is now highlighted to show it is updated in response to pressing the random button.
•Fleet Uniforms now display properly when inspected in space.
•Removed the voice options when creating a Reclaimed Borg Bridge Officer (future feature)
•Added Exchange search category for ship mine weapons, since they were not getting included in the main ship weapons category.
•Fixed a very annoying bug where your power trays would be visibly doubled on screen.
•Double clicking to interact is now more sensitive to what needs to be clicked on.
•Renaming your character after purchasing the rename token now populates to all the character name fields properly.
•Removed the ability to drag some bridge officer candidates from the Assignments tab of Character Status window into bank or inventory.
•The units shown for “Maximum targeting distance” in the options UI is now appropriate to the region (space or ground).
•Choosing a ship name starting with a period no longer fails character creation, and instead gives an error.Release Notes for 2/5/10
By admin @ February 4, 2010 at 10:12pmPlease find the release notes for February 5, 2010 below:
General
•The Admiral promotion mission will now complete if players choose a fleet escort as their reward. This is not retro-active. If you’re an Admiral with a dangling promotion mission because you chose an escort, please submit a ticket to CS.
•Cardassian “Empire Defense” mission maps are now open to Klingon players.
•K7 station has been decloaked and returned to the sector map. Alleged perpetrators are being interrogated.
•The “Abandon Ship” power is now only available while in combat.
•General server optimization to increase performance.Release Notes for 2/5/10
By admin @ February 5, 2010 at 11:05pmGeneral
•Disabled functionality of certain hidden, unsupported commands (like respecpowertrees) that could irreparably break characters. Note to users – Don’t run hidden commands that you find in binary searches or on the forums!
•Romulan “Empire Defense” missions and maps are now open to Klingon players.
•Various translation updates.
•Server stability improvements.Release Notes – Feb 11, 2010
By admin @ February 11, 2010 at 4:13amGeneral
•The pre-order bonus Borg Bridge Officers should now display their traits. They were always there, but they were not visible.
•You no longer receive an error message when clicking the “Call for Help” button after dying when you are not on a team.
•Added the ability to filter the types of PVP Queues displayed when looking up what Queus are available.
•Updated instructions given during game play on how to assign Bridge Officers
•Closing the mail window no longer prevent you from interacting with objects and contacts until you walk away from the mailbox.
•We’ve improved framerate when viewing the Skills window and reduced the lag when decreasing the rank of a skill.
•The Character Rename button should now work properlyMissions
•Borg missions are now available to Fed players when they arrive in the Borg Sector
•New Daily missions are available for level 43+ players that offer Marks as rewards which can be used in special stores in the Staging Fleet, K7 and Ganalda. To to your remote contacts for details.
•Added repeatable Star Cluster and Deepspace hunting missions versus the Borg for both Fed and Klingon players
•Updated the Klingon Player introductory mission progression to help get players to Ganalda
•Federation PvP missions have been added
•Updated Miral Paris’ following/combat AI on Regulus IV ground to be more robust
•Fixed some bugs in the Klingon daily PVP missions – players with ground objectives (kill X captains on ground) might not have seen this complete if they were in an indoor PvP map
•Fixed some text bugs with the Klingon daily PvP missions
•Fixed the number of Klingon PvP missions required at each rank to be 3 per rank
•Made all repeatable Star Cluster missions have a 30 minute cooldown from start of mission instead of from turn in.
•Made all repeatable Deep Space Encounter missions have a 30 minute cooldown from start of mission.Powers and Skills
•The ability to skill up captaining the Negh’Var is now available in Klingon skill trees.
Some space weapons tooltips were reporting 5% chance, when the chance was actually 2.5%.
Disruptor damage resistance proc now works correctly
•Tri-cobalt mines dropped correctly now
•Mines only slot in aft weapon slots as design intended
•The primary explosion from abandon ship no longer affects friendly targets. The resulting delayed warp core breach will still affect friendly targets.
•Field Logistics is now correctly listed as an Admiral skill
•The Engineering ability Aceton Field had a bug that caused it to appear as a ground power on Bridge Officers even though it’s a space power.UI
•Added a missin icon for the Anesthesine gas applied power.
•Corrected a bad description on one of the Tribbles.
•Corrected a bad display name on the Pre-order Automated Defense Turret.
•Added the missing icon for Vulcan “Logical” trait.
•Updated message text when renaming characters to be clearer
•Added a Crew button to the inventory window that opens your status assignment window
•Updated the the Cancel and OK buttons
•Rearranged elements of the Ship customization window to match the layout of the character customization window.
•Updated the headshot displayed for a saved costume
•Added proper indentation to objectives displayed in the mission journal.
•Spending skillpoints on your captain, then attempting to spend skillpoints on a bridge officer without first hitting accept will no longer trigger an error message to be displayed.
•Upon deleting a Klingon character, if the next character in character selection was a FED, the UI no longer remains in the red-Klingon scheme.
•Updated the power tray sensitivity so that you must drag an element completely off the tray in order to remove an item. This prevents losing an item when trying to move it to another slot and dropping it accidentally.
•Add lots of additional information to the character selection screen.
•Purchase and Cancel buttons are now always available when customizing a costume.Visual and Sound FX
•Hooked up correct beam up fx for some critter groups
•Fixed Plasma sniper rifles so that the laser sight no longer comes out of the player’s foot
•Adjusted shields on Borg ships that were sticking out strangelyRelease Notes – Feb 13, 2010
By admin @ February 12, 2010 at 9:48pmGeneral
•Fixed a crash that was happening often on high traffic social maps like Earth Space Dock.
•Made some improvements to ease lag during peak play times. We will continue to monitor and are working on additional performance increases.
•It has been very difficult to find rare anomalies in Star Clusters. We have put in a fix to ensure that all anomalies have a better chance of being scanned and discovered. This should also help improve Memory Alpha trade.
•Lower level repeatable missions no longer show on your remote contact options unless you are in the area where they take place. For example, if you are in Cardassian space, you will no longer see Grall in your remote contacts asking you if you want to explore Delta Volanis.
•Crystalline Entity is no longer located at sector XXX, system YYY. We now tell you the proper sector block to find the Fleet Action in.
•There was a UI bug with the Science Bridge Officer power “Dampening Field I” in the skills window. Based on the skills UI, it looked like the skill had been incorrectly training into the Commander-rank slot instead of the LT commander slot. If this has happened to you, it appeared that you lost two powers. We hope to fix this when you log in so that you will see that Dampening Field I is now in your LT Commander slot, and your prior Command power is still there. As Dampening Field I was intended to be a Commander power, we are working on another version which will be the correct Commander power which will be introduced into the game in a future patch, and at that time we’ll remove the LT Commander version from the power store.
•Some players had acquired ships that were not slotting properly as ships and showing up as bridge officers instead. A fix has been put in that will fix these characters up when they log in.
•Pre-order bonus TOS Federation uniforms now come with skirt options.
•Added missing files to improve French and German translations of game text.
•The Borg were showing up in the B’Tran Star Cluster in missions they should not have had access to, which lead to un-Borg like mission text and behaviors. If you do encounter the Borg in this Star Cluster, the mission will be more appropriate.
•Auto-teaming was not working properly in some sectors. We’ve addressed this issue so that auto-teaming should now function across all sectors.
•Some players were not getting credit for defeating the Doomsday Machine in the Imaga System. This mission has been updated so that all players should have credit for completing the mission regardless of whether they closed the last mission dialog box or not.
•Two new Video Options were added in the prior patch to help deal with overheating issues: Limit Frame Rate and Reduce CPU/GPU Usage. These are available under Options | Video | Advanced | Troubleshooting.
•Frame Rate defaults are now limited to 60fps.
•Also released in the last patch, players who had purchased Pre-Order costume bonuses may now apply those bonus costumes to their bridge officers.
•Ramming Speed was updated to cap modifiers based on speed of ramming ship. We also improved the damage formula to use the smaller vessel’s HP as the base, modified by speed and size ratio between both ships involved. In general, ramming similar or smaller sized ships can be tactically beneficial, ramming larger ships becomes a self-sacrificing last resort.
•Emergency Power to Engines – When used in a specific sequence with Evasive Maneuvers, the speed modifier from this ability was improperly applied so that it was multiplied by Evasive Maneuvers. It should no longer matter which order you use these two abilities in – they will stack, but not multiply.Release Notes – Feb 18, 2010
By admin @ February 17, 2010 at 11:20pmGeneral
•Power trays were acting strangely and not remembering what you had placed in your first slot. Code has gone in to address this and should now remember what power you place there.
•Work towards improving game performance when the shard is at peak capacity.
•Fleet Bank Updates – Options are now grayed out and disabled for players who don’t have permission to change them. The Limit field is now filled with the current limits set. And restrictions should now be working properly. They were not updating until you switch tabs and then back. Fixed a bug where players could circumvent limits that were set.
•There were many areas where if you logged out, you would not log in to the right location. We’ve gone through the maps and hopefully addressed these so that you always log back in on the last safe static map you were on.
•Renaming should now work properly if you and your Bridge Officer share the same name.
•Fixed an issue where -maxfps was being ignored and always reset to 60 regardless of user options.
•Players can no longer escape to their bridge if they are engaged in combat in a Deepspace encounter.
•Fixed an issue where battle damage was showing up as white or grey blotches on some ships.
•Added space station ambient audio to Deepspace K7 station.Missions
•Daily missions now start their cooldown from the time the mission was taken instead of from when the mission was turned in.
•Rank up missions complete now if you get your free ship at any time, not just once you have spoken to the ship vendor. This was causing an issue with some characters getting stuck if they talked to the ship vendor contact with odd dialog choices.
•Players who were teamed where not able to complete missions because other teammates where completing mission dialogs and warp before they had completed turning in their mission. This has been addressed so that all players can progress dialogs at their own pace while teamed.
•Level 43+ players entering the Borg Sectors now need to hail the USS Victory and complete the hand-off mission from Admiral Quinn before they can talk to other remote contacts to access Borg related missions.
•Removed some additional Borg Star Cluster missions that were deemed un-Borg-like.
•Added more missing translations of mission dialog and other localized text updates.
•Addressed an issue where players were getting stuck on the Seeds of Dissent mission by sprinting after enemies and ending up behind forcefields.
•The dialog with the Klingons in the PJem System no longer jumps immediately to “Care to repeat your threat, Captain?”
•Fixed the display text on some Klingon Cardassian missions.
•Sulu is now a remote contact once the player is level 2.
•Fixed a crate on the Sierra Outpost II station in Romulan space that was spawning inside of another crate.
•The crate on the Iconian ground map is no longer giving out too many items.
•Repeatable Star Cluster missions are now set so that they are only offered when you are neary the cluster if you are above the mission level.
•Moved anomalies on Danteri V and Beytan V that were impossible to scan.
•Under the Cover of Night: Den of Thieves: Commander Teleb was becoming unkillable if hit with an exploit. Teleb is now smarter and will hopefully no longer let himself get put in this situation.
•Fixed an issue where the Diplomat could not be rescued or selected in the Diplomatic Solution mission if the player logged out/disconnected and then re-entered the map.
•In the Minefield mission – all of the crates can now be interacted with.Powers and Combat
•There is now a Commander version of Dampening Field to correct the issue where some officers were receiving it at LT Commander, and removed LT Commander version from the power store.
•Updated display name for space version of Dampening Field to Starship Dampening Field for clarity.
•Dual Bank Antiproton weapons now do antiproton damage instead of phaser damage.
•Science Team, Security Team, and Engineering team can now be activated while your ship is held.UI
•Corrected the Klingon version of power trays to use appropriate colored borders.
•Updated the UI to select a reward to make it clearer what you are selecting and help alleviate issues where you might not have received the reward you were expecting.
•Contact headshots now have a border around them to make them stand out better against the background.
•Minor layout tweaks to the disabled weapon trays during the Fed tutorial.
•Made it clear in the UI that the first Ship and Bridge Officer rename is free.
•Made it clearer in the UI that changing your Captain’s short name (the one used for character identification purposes) requires a micro-transaction.
•When changing fields, UI will now always be enabled so that you can see how much changes cost even if you can’t afford them.
•Unconscious away team members will now stand out better on the team UI.
•Disabled away team control buttons for unconscious bridge officers.
•Added some missing Klingon away team UI designs.
•Added the instance number to the map name above the minimap if it’s a static map.
•There are now clearer notifications when you’ve received a new Officer, or Leveled-Up.
•The Run recovery bar is now hidden if you are being held.
•C-Store – Special Unlocks – “One unlock per character” message was not being display until after the item had been unlocked but is now shown sooner.
•Special unlocked costumes were not showing up properly on the log in screen and should now display correctly.
•The log in message now displays appropriate rank instead of level.
•Players are now prompted if they would like to disable the proxy after 2 failed connection attempts.Release Notes – Feb 19, 2010
By admin @ February 19, 2010 at 4:20amRelease Notes
•Repeatable missions are again no longer level restricted and will show up on your remote contact list at all levels if avaialable.
•Fixed an issue where teams could not switch instances in Deepspace maps. Note – this only fixes the instance button on the map screen. The mini-map instance button will be fixed in a later update.
•Players should be able to complete the Badlands and Treasure Trading Station missions regardless of the order they complete certain objectives in, and regardless of dialog options at the end of the mission.
•Addressed an issue where a full list of remote contacts would appear when you first map transfered, but would then prune down to only a few contacts. Remote contacts should now be visible regardless of the progress made on the mission thus far.
•Prior to last night’s update, some players were able to take and progress Borg sector missions before completing the intended initial hand-off from Quinn to 4 of 10. This put some players in an odd mission state when we then required the hand-off mission from Quinn before you could talk to any other contacts. We’ve made some fixes to help alleviate this issue. For now, if you feel you are still in this state, drop the mission from Quinn in the Omega Fleet, go back to Risa and retake the initial hand-off mission from Quinn to rendezvous with the USS Victory where you will talk to 4 of 10 and put yourself back to the intended mission flow. In addition to fix people in this specific state, we’ve updated DVak, 4 of 10, and Karbo so that players can contact them to turn in a complete Borg sector mission even if they hadn’t completed the initial handoff mission.Release Notes – Feb 23, 2010
By admin @ February 22, 2010 at 7:41pmGeneral
•We’ve addressed an issue where some Bridge Officer powers were not getting slotted properly when you trained new powers. This update will address and attempt to place powers in the proper rank slots the next time your character logs in.
•The special item Red Matter Capacitor now properly triggers its cooldown when you have two so that they cannot be stacked.
•Fixed an interact in the Rashana Base that would not work if you did the objectives out of order.
•French and German Remote Contacts now work properly and should not have garbled HTML tags anymore.
•The traffic controller who allowed access on Starbase 39 was not doing the job very well. We’ve made adjustments so that players are always able to beam down regardless of what missions are sending you there.
•A remote contact was prematurely giving out the mission for the upcoming Deep Space 9 Fleet Action which has not been pushed to release yet. Players should no longer be offered this mission until the Fleet Action is pushed in an upcoming update.
•Daily missions were recently updated to reset 24 hours since taking the mission. We’ve reduced this to 20 hours since taking the mission to allow time for players to complete the missions around the same time every day.
•Players who had selected Escorts during the Captain promo mission were unable to clear the mission after getting their ship. This fix prevents this from happening again but does not retroactively fix players with this mission already in progress. Fix for players stuck with this mission unable to complete is coming soon.Release Notes – Feb 26, 2010
By admin @ February 25, 2010 at 9:03pm•Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
•Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
•Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
•Mk-X Deflectors now allow full use of all Deflector related powers.
•We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
•Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.
•Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew – whichever is less.
•Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.
•The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
•Added more localized text that was missing from the Tutorial and Character Creation.
•Fixed an issue where some players were unable to enter the Cernan system
•Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.
•Addressed an issue where some Grenades were not displaying visual FX when thrown.
•Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
•Added the missing audio for Tractor Beam Repel.
•Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.
•Revised the audio for science (medical) team.
•Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
•Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.
•Ensure that unique special items are being checkedk properly to prevent players from equipping multiple copies of unique items.Release Notes – March 2, 2010
By admin @ March 1, 2010 at 10:53pmGeneral
•Tonight’s update contains setup files needed to allow players to copy their characters from Holodeck to the new Test Server “Tribble”. Once we can confirm that character copy is functioning as expected, we will turn on access to the Test Server. Players will then be able to copy over their existing Holodeck characters and test new updates before they go Holodeck (including the first of the new Borg Special Task Force Missions). Your Holodeck characters will remain intact on Holodeck and unaffected by anything that happens on Tribble. More details and instructions to follow once we turn on access to the Test Server.Release Notes – March 4, 2010
By admin @ March 4, 2010 at 5:18amGreetings!
The team is very excited to bring to you the first of our new Special Task Force missions (formerly referred to as “Raidisodes”). In the coming weeks you will see a wealth of updates coming to the game and we look forward to your comments and feedback as we continue to work on fixing bugs, addressing your concerns, and adding the features that you are looking for in the game. Here are the release notes for this week’s update. Enjoy!
New Features
Our first Special Task Force mission is now ready for you and your friends to enjoy.
In “Infected,” you’ll travel to the Sibiran system to investigate Starbase 82, a Federation space station that has ceased communicating with Starfleet. As you arrive, you’re in for a true nightmare scenario: The Borg have taken Starbase 82, and are in the process of assimilating the people aboard!
As you investigate the station, an acquaintance from your past is looking forward to greeting you in an epic encounter that will require skill, teamwork and maybe a little bit of luck to survive.
The “Infected” is designed and scaled for a 5 Captain away team and requires a coordinated effort to survive the challenges of the episode. No Bridge Officers are allowed on the ground portions of this mission.
Quick “Infected” Facts
•Klingon and Federation players both have access to this Special Task Force once they reach level 45.
•It is a daily repeatable mission from the time the mission is taken.
•Special Mark X gear that can be used by either faction drops in the mission.
•Mission success against bosses provides Marks of Valor, which will be valuable for a special gear store coming in the 45-day update.
•The Federation and Klingon Empire are now tentatively working together to fight the Borg and can be on the same Deepspace encounter maps against the Borg.Level 43 Klingon faction players now have access to the Borg Sector
Klingon Faction players can talk to their remote contact to get the hand-off mission and use the new Transwarp gate near Qonos to access the Borg Staging Fleet area where the Federation had already setup shop. The Klingon Empire and Federation have a tentative cease fire agreement in place in order to deal with this new Borg threat – so players of both factions will be able to access this map.
Klingon players may also undertake repeatable Deepspace missions against the Borg. While the cease-fire doesn’t allow teaming between Federation and Klingon faction players, all players can compete on the same Deepspace maps for glory against the Borg. Note that Klingon faction players do not have access to the Star Cluster at this time.
Repeatable Mission Changes
We have reintroduced a change to help clean up your remote contact list by limiting what repeatable missions are offered to you as you level up. Repeatable missions are anything from Star Cluster exploration, to Sector Defense where you must secure sectors from wandering enemies.
Here’s how the change works. Repeatable missions will only be offered to you via Remote Contact if you are within the appropriate level range for the mission OR if you are nearby in the sector where the mission takes place. This means if you are above the suggested level range for the mission, it will not show up in Remote Contacts and will not be offered to you unless you travel back to the location where there mission takes place. The net result being that the higher in level you go, the less cluttered your Remote Contact list is. All the missions are still available, you will just need to go to the appropriate location to take them now if you are over level.
Now on to the rest of the update!
General Updates
•Fixed a bug where some players were stuck in the promotion mission with no way to remove the completed mission. Players in this state should log in and after a map move should have their mission state cleared up.
•Players can no longer swap weapons from their inventory into their weapons bag during combat. Weapon switching (between inactive and active weapon) works the same as it did before.
•Fixed error where ship ID numbers and name would get messed up in the ship tailor when customizing Federation Escort 1.
•Players are now alerted if they attempted to rename their ship to the same name as one of their other ships (all active ships owned by a player must have unique names).
•Bridge officers can now be trained up in space maps instead of only on ground maps.
•Hitting Random while customizing your ship will now properly work with the Undo button.
•You can now have up to 500 members in a fleet. The fleet roster is now broken until pages, instead of using a scrollbar. This allows it to render much more efficiently.
•Dropping missions now properly updates the mission journal to select the next mission so that you don’t have to reselect each mission to drop it.
•Addressed an issue where Fleet access controls were not working properly.
•Devices now autostack in your device tray if you have one of the devices already equipped instead of going to your inventory.
•When a Fleet Leader leaves the fleet, a new Fleet Leader is selected from the next highest ranking officer, and if a tie, the officer that has been in the Fleet the longest.
•Made some updates to improve cursor accuracy
•Buffs are now cleared when transferring between ground and space. Prior to this change users could inappropriately use kit powers to buff their ship by quickly transferring from their bridge back to space. This will also prevent Tribble buffs from being applying to your ship.
•Special unlocked promo costume pieces will now display properly in the character selection screen when you are logging in.
•Improved the logic for when teams map transfer so that they end up in the same map more reliably.
•Added an error message for Logitech LCD drivers that were causing some game clients to hang.
•Fixed several bugs that were crashing some players when they map transferred.
•Made several AI improvements for Bridge Officers on Away Teams so they stay in formation while moving through terrain.
•Fixed a bug where loot pickup would not work properly when teamed.
•Away Team Picker Improvements: When the away team picker was open and a team member had a contact window open, we now reduce the timeout from 120 seconds to 60 seconds. When the map transfer opt-in window is open and no one is talking to a contact, we reduced the timeout time from 30 seconds to 15 seconds. We no longer reset the timeout timer when a teammate selects a different bridge officer to use on the away team.
•Need or Greed now works properly with unique items.
•Rewards that were intended for each team member to receive no longer get lumped into a common reward pool which would allow some rewards intended for you to end up in the possession of other team mates.
•Players you have set to ignored may no longer send you Fleet invites.
•You are now notified if you attempt to take an item from a Fleet bank that is not allowed.Missions
•The Borg Staging Fleet area has been updated to include Klingon contacts since they now can gain access to PVE missions in the sector once they are level 43 and have completed the appropriate hand-off mission.
•Updated the text when exiting the Ganalda Station for clarity.
•Edited some text bugs in the Battle Group Omega stores.
•Faction rules were not working as expected on some maps, and we’ve made a scrub to ensure factions engagement rules are working properly.
•The Mylasa System now displays correctly on the Area Map instead of saying Mylasa Sector.
•Federation scientists reports that a planet in the Romulan Ponor system has unexpectedly shifted axis.
•We removed the old “Warp to System” buttons from these systems: Ganalda, K7, DS9, Starbase 39, and Qonos.
•Fixed a typo in PVP assault maps to reference “security teams” and “security layers” based on location.
•The PVP area control report scoreboard now shows the correct final score values.FX
•Added additional FX for ships getting too close to planet atmospheres.
•Added FX for flying through some planetary rings.
•Lens flare should be working on some space maps now.
•Added new FX for special Borg enemy powers.Powers and Skills
•Fixed a typo in the Klingon Engineering Officer tree so that Field Logistics is correctly labeled as an Admiral ability instead of Captain.
•Borg Cubes are now immune to confuse powers.
•Beware the Borg. The “Infected” episode features several new Borg powers.UI
•Bridge Officer Log: Fixed some errors that were displaying when using the log.
•Character Creation: Minor layout tweaks to class selection screen during character creation.
•Character Creation: Camera Zoom and Rotate arrows are now available in Character Creation when making your first character on the account.
•Chat: Guild chat and System Messages are no longer the same default color.
•HUD: Fixed a bug where off screen icons would draw as white blocks.
•HUD: More adjustments to the Klingon UI to use more appropriate colors.
•Inventory: Corrected some spacing errors in the ship inventory display.
•Login Screen: Login errors now display login errors on the main screen, so they don’t go away after 5 seconds.
•Login Screen: Added “My Account” and “Support” buttons to the login screen. They launch the appropriate web pages in an external browserwindow.
•Login Screen: Improved the login error message for when the Holodeck is up but locked for internal testing (usually during the release of an update).
•Login Screen: Now displays the short name for selected characters if there is no formal name as well as other layout fixes.
•Minimap: The change instance button on the minimap is now working properly.
•Options: Tooltips are no longer instantly displayed when changing options and adjusted the font effect to make it clearer which options you are changing.
•PVP Queue: Fixed a bug that caused the offered queue pane to overlap the join list and details pane.
•PVP Queue: Added Leave and Snooze buttons to the bottom right of the window instead on each row element.
•PVP Queue: The Snooze button becomes a Resume button if you are delaying an offer.
•PVP Queue: Shows join and snooze timeouts for each applicable queue in the join list.
•PVP Queue: The QueueAlert window now hides if the PvP Queue window is up.
•Ship Selection: Ship selector no longer shows “InvalidEntityName” in the selection panel after discharging a ship.
•Skills Window: Each skill block is slightly wider now.
•Status Window: Badges now have their own tab so that players can find their Badge counts easier.
•Status Window: Options to display your own name and health on your player/ship model now function properly.
•Status Window: Fixed a typo in the discharge tooltip when viewing a ship you wish to discharge.
•Status Window: Improved the ship stats that are displayed on the status window.
•Team Status:Updated colors of selected team members status windows to match reticle art.
•Team Status: Buffs/Debuffs are smaller so that they don’t overlap in team windows.Looking for something not listed above?
Check the Engineering Reports for details on what the team is working on next!
Release Notes – March 5, 2010
By admin @ March 4, 2010 at 8:59pmWe will be addressing the following issues in tonight’s update
General Updates
•Clicking the new Badge button on the inventory as well as in the status window was crashing some clients. We’ve put in a fix to address this bug. It should now be safe to click this new UI element, but please report the bug if you are still having the issue.
•The lens flare FX that was added was missing some key files which resulted in them rendering as ugly hexagons. We are removing these for now until they are back to looking pretty.
•There was a bug in using powers on your power tray that would cause powers to not fire consistently or to interrupt powers you intended to queue up. We have address the issue where powers with a cooldown were interrupting previous powers you requested, and looking into additional fixes to make power queuing multiple powers in a row more reliable.
•Klingon and some Federation repeatable Deepspace missions were not completing properly and the mission timer was not working as intended. The repeat timer now starts from the time the mission was taken and missions should no longer get stuck on 2/3 completion.
•There was a restriction in place for Klingon daily PVP missions that would block some players from being able to take the mission. We’ve removed these restrictions so that all Klingon players of the appropriate level can take these daily missions 22 hours from the last time they took the mission.
•The new Klingon mission to secure the Borg Sector was not progressing properly and should now work as intended.
•We added more wandering enemies to the Mylassa sector.
•Some VO help tips had gotten mixed up and were playing in the wrong spots and are now fixed.STF “Infected” Updates
•The Tactical Cube in the first space section will sometimes go into regeneration mode and not fight back as it should. As such the Marks of Valor that were being given out by defeating the Tactical Cube have been moved onto the final Boss until we are certain the Tactical Cube is working as intended.
•In the last section of Infected, players were getting stuck behind the force field door even after the Boss was eliminated. Some players also were finding ways to respawn the Boss. Once the Boss is down, she will no longer respawn and the doors will allow defeated players back into the room.Release Notes – March 8, 2010
By admin @ March 8, 2010 at 3:21amGeneral Updates
•Fixed a crash that would sometimes occur when attempting to change your bridge option while customizing your ship.
•Stealthed Klingon ships should no longer appear on the MiniMap during PVP matches.
•Fix for a specific crash that would happen when a team attempted to enter the same instance map at roughly the same moment.
•We’ve addressed an issue where some items were getting duplicated unexpectedly.
•During the “Infected” STF – players may no longer bypass uploading the virus.
•The Tactical Cube in the first section of the “Infected” STF should be more aware of local threats.
•Some players who were teamed were not getting proper mission completion credit when another team member completed the Beytan V patrol mission and should now be able to complete their mission. If you are still unable to complete the mission – drop it and re-complete the mission to fix this.Release Notes – March 24, 2010
By admin @ March 25, 2010 at 1:05amLifetime Subscriber Perks
We’ve put together a special thank you package for our Lifetime subscribers:
Classified Access Codes – A free C-store item.
The Captain’s Table – A special social area exclusive to Lifetime subscribers, available to both Federation and Klingon captains.
Special In-Game Title – “Career Officers” are those who’ve joined Starfleet or the KDF for the long haul.
PVP Updates
Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
New PvP Map – Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players.
Customization
Off-Duty Uniforms – Experience the STO universe in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
Ships
A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
Klingon Ship Customization – Use the ship tailor to customize your Bird of Prey or Raptor.
Missions
New Fleet Actions Everywhere!
•The Big Dig – Available in Romulan space.
•DS9 Under Siege – The True Way has attacked and boarded DS9. Repel the invasion to save the day.
•Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet ActionsSkills
•Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.•New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
•New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
•New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.In The C-Store
•New Bridge Variants – All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.•Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
Formal Release Notes
General
•New Starfleet Bridge Officer Rewards: Tellarite, Rigelian, and Pakled. Tellarite officers are now offered at the personnel store.•Players now have a chance to acquire Bridge Officers from the Pakled, Tellarite, and Rigelian races.
•Klingon players are now able to access their own star clusters.
•Bridge officers no longer attack invited players of hostile factions while aboard the bridge.
•Fixed a bug where items could get duplicated when logging in
•Fixed a crash that would occur when customizing your character
•Fixed a crash that would occur when viewing your remote contact list
•Fixed a crash that would occur when moving items to guild banks
•Fixed a bug that was preventing some audio notifications from playing
•Fixed an issue with shader caching which resulted in crashes.
•Fixed an exploit where players could make themselves invulnerable while organizing their away team selections
•/killme will now appropriately submit a ticket
•Fixed some cases where the Bridge Officer AI would restart their movement and thus be slower than desired
•Improved the away team’s ability to navigate over and around difficult terrain.
•Added stores to Battle Group Omega (for both Fed and Klingon) where players can trade in Marks of Valor for equipment
•Players will automatically holster weapons when beaming down to non-PvP ground maps.
•Bridge Officers holster/unholster weapons based on the Captain’s lead.
•Players can now bind a key to set rally points for bridge officers. This is available in the “Key Binds” tab in the options menu
•The ground tray power list and mode select buttons now remain clickable when opening the tray mode selector
•Fix an issue where clicking the tray mode box in space would deselect your target if “click unselects target is on”
•Removed access to the /movetointerior command. Players should use the minimap button to go to your bridge.
•Added 3 letter suffix to the Display name of the different Tribble subspecies for better sorting in the inventory and exchange
•Fixed a bug in the Tribble breeding that caused the Velasquez and Daxter Tribble to not breed correctly.
•Commodities can now be purchased in bulk
•Fix a bug that allowed players to use the replicator on ground by dragging an item to the “Replicator” button.
•Fixed a bug that made it so players couldn’t jump while sprinting.
•Bat’leths are now available in the mark of honor stores
•Corrected a problem where video cards only capable of shader model 2.0 were not displaying scrolling textures.PvP
•A new PvP ground assault map is available for all factions: Shanty Town.•Fed vs. Fed PvP (Wargames) has been opened up for many maps and game types.
•New “Random Map” queues for PvP. Select queues by game type rather than individual maps.
•Assimilation Warzone Maps are now accessible from the Otha System in the Eta Eridani Sector Block and the Qay’ghun System in the Omega Leonis Sector Block.
•A Neutral Faction Bar has opening in the Drozana System in the Klingon/Federation Neutral Zone. Players of both factions may now socialize together before they return to battle.
•Players should now be correctly assigned to the proper PVP faction for all PVP ground assault maps.
•The Borg Hunt Warzone maps now show the correct map names when interacting with them at higher levels (41+)
•The Contact that shows up in the Borg Hunt Warzone map will now default to your Tactical Officer.
•PVP Queue Information will now properly update after changing maps
•Corrected the factions that are displayed in FvF PvP area control maps and added proper Red Fed Logos.
•Changed the floating PVP capture point icons so they more clearly indicate whether they are in a “capturing” or “reverting” state.
•Reduced bloom on floating PVP capture point icons to reduce a flickering effect that occurs when too much bloom in on screen.
•Fixed an exploit in Space Assault PvP maps that allowed players to score undetected
Fixed an issue where the timers wouldn’t reset for the losing team in Space iPvP maps•Corrected faction display errors in space PvP area control maps
•Klingon players will no longer be trapped if they go directly from Qo’Nos to a PVP map after creating their character.
•Fixed pvp daily mission Good Luck Charm so that it will only give credit once at the end of a pvp round or ipvp mission
•Fixed iPvP ground open mission rewards to give out ground gear as loot rather than space gearMissions and Locations
Special Task Force: The Cure is here!
•Fleet actions are now level banded to make scoring fairer and more challenging for all players. Players who enter a fleet action mission will be sent to an instance with players within a specific level range and enemies on the map will be scaled appropriately. Rewards are also now scaled based on the level band of the Fleet Action you are sent to. This change also makes many Fleet Actions playable for all levels of players, although Fleet Actions still have a minimum level requirement based on the initial mission that offers you the Fleet Action.•Fleet Action: The Big Dig – is a new Fleet Action available in Romulan Space
•Fleet Action: DS9 Under Siege – is a new Fleet Action available to Federation officers at level 29
•Klingon players may now compete in the Crystalline Entity Fleet Action in the Qutmut System in the Omega Leonis block.
•Klingon players may now compete the Big Dig Fleet Action in the Tiqchirgh System in the Omega Leonis block.
•Klingon Players may now compete in the Breaking the Planet Fleet Action in the Teroka System in the Omega Leonis block.
•Fleet Action: Crystalline Entity – the Entity has been tuned a bit.
•Fleet Action: Crystalline Entity – Moved the respawn points on the so players can get back into the action faster.
•Fleet Action: Breaking the Planet – Changed timers on the generator bombs and added a prompt to RUN After setting a bomb.
•Fleet Action: Breaking the Planet – Updated spawn locations of Klingons to take advantage of new map layout changes
•DeepSpace: Fixed a bug where a Cardassian Captain would pop up in Borg space as a contact
•DeepSpace: Moved some of the Fleet Commander spawns so that they don’t run over and own players who have just warped into the map.
•Fixed an issue that was preventing players from map transferring during the State of Q mission.
•Departing Fleet Actions using the Depart System button on the minimap will now return players to the proper sector.
•Most mission descriptions have been updated to include correct System, Sector, and Sector Block location information.
•Admiral Quinn has stopped using players’ nicknames in most instances.
•Corrected errors in Federation ship database in Earth Spacedock.
•Corrected text errors in Klingon Empire promotion ceremony.
•Corrected errors, mission text, and dialog in the following missions: “Starbase 24”, “Treasure Trading Station”, , “Collateral Damage”, “Turret Killer”, “Dangerous Game”, “Secret Orders”, “Project Nightingale”, “Honor Bound”, “Minefield”, “The Other Side”, “Ghost Ship”, “Past Imperfect”, “The Ultimate Klingon”, “Tutorial”, “War Games”, “Task Force Hippocrates”, “PJem”, “Report to Gamma Orionis”, “Asset Recovery”, “Danteri system patrol”, “Chulan system patrol”, “Icari system patrol”, “Cernan system patrol”, “Aido”, “Elvin”, “Icari”, “Llaiir”, “K’Shan”, “Cero” and “Elwing system patrol”.
•The Teneebia System is now spelled correctly in mission logs and on the system map.
•Klingon Empire promotion missions may now be obtained via remote contact if they are not accepted at the time they pop-up.
•Klingon Empire promotion mission dialog now displays a proper contact
•Klingon Empire Defense Missions now accept credit for completing higher level Defense Missions if you had leveled up during the progress of the initial Defense Mission.
•Updated the name of Klingon ground equipment store from “Requisition Officers” to “Requisition Ground Equipment”
•Fixed a typo in the Ganalda PVP ground equipment vendor contact dialog.
•Fixed a typo in the mission that described to Klingon players how to get to the Ganalda station.
•Fixed a minor issue with level 43 Klingon players who were unable to use the Transwarp Conduit to travel to Borg Space.
•The Sky Demon (Comet) from the Saturday’s Child mission no longer drops random loot.
•Klingon NPCs should now use a wider variety of costume options
•Tons of new artifacts and interesting objects have been added to star cluster missions for your scanning and exploring pleasure.
•Teammates are no longer sent to different instances of the same map when entering an unknown system in Star Clusters.
•General B’Vat now wears appropriate attire depending on when/where he appears.
•Updated Anomalous Reading location on Dera to raise it above ground
•Repeatable Borg Deepspace missions now complete when the encounter sends the map complete announcement. Updated mission text to reflect this change.
•Updated Commander Charles instructions for Cardassian patrol missions.
•Fixed an issue where destructible object targeting reticules on ground maps would not show up until you were very close
•Reman captains will now personally hail you instead of talking to you as their ship.
•Fixed a missing piece of button text when warping out of the Azlesa Expanse back to Klingon Sector Space
•Dropping a repeatable mission that has a cooldown timer now counts as completing the mission for purposes of determining the cooldown timer
•Set General in Ganalda to level 45, as befitting his rank
•Updated Borg Deep Space Encounter’s mission text to be consistent with other content of this type
•Fixed an issue with Borg Deep Space Encounters space that prevented mission text from not clearing
•Federation Tutorial missions can be shared now. This should stop characters from getting Tutorial missions in an uncompletable state. Federation Tutorial mission Line in the Sand is now always granted as a primary mission instead of sometimes showing up as a secondary mission
•Fixed player credit issue in Ghost Ship that was causing some characters to have to replay some parts of the mission.
•Fixed player credit issue in Collateral Damage that was causing some characters to have to replay some parts of the mission.
•Qo’nos now has a console for spending all marks of exploration earned for completing end game exploration daily missions
•Earth Spacedock ship database now shows correct number of device slots for science ships
•Both Federation and Klingon ship databases were adjusted to show base turn rate in degrees per second.
•Updated Mark VIII PvP Space Shields to cost Medal of Distinction
•Fixed player credit issue in Ghost Ship that was causing some characters to have to replay some parts of the mission.
•Fixed player credit issue in Collateral Damage that was causing some characters to have to replay some parts of the mission.
•Players will now be warped to the next map on Trapped even if they are… well… trapped in debris.
•Fixed Ganalda Space Equipment vendor so that they sell tier X equipment rather than tier X consoles
•Added the IKS Klaarg to the Klingon sector mapSTF Infected updates
•Capt Ogden can no longer be Exposed/Exploited.•Plasma streams will now make certain areas of the last room in this mission extremely hazardous to stand in.
•Loot has been changed for any ground or space encounter that spawns in waves, they will no longer drop loot, as they were being farmed.
•Destroying the generator in the final stage of this mission will now cause plasma leaks in certain areas of the room. These plasma leaks are deadly, you will want to avoid them.
•You can no longer use the pre-order rifle to destroy the shield generator in the final room.
•Added hint text to Bridge Officer dialogs in Stop the Flow, to give players a small hint to something they might be missing.
•Replaced Interior Node shields with ones that players can no longer get trapped in.
•Changed the logic of the virus consoles, so that its much easier to know when you’re able to upload the virus.
•Replaced the virus consoles with ones that will no longer have a mind of their own and do crazy things.
•Guard Drones in the final room no longer drop loot, no reason to farm them any longer.
•Made the boss’s fly power to be uninterruptable
•Special Task Force critters will now drop uncommon loot at an increased rate and no longer drop common trash items.
•Trash mobs in the beginning of the Special Task Force: Infected ground map have been reduced in count.
•Fixed an issue with the respawn rate of Guard Drones in the last room of Special Task Force: Infected.
•Fixed an exploit in Special Task Force: Infected that allowed players to bypass content in the first map
•Transwarp Gateway Shield will no longer trap ships.Powers and Skills
•Consumables now have debuff removal properties.•Starship Captain Skills: Updated starship captain skills that only affected a single ship type. These skills now provide 25% of their stat improvement to higher tier ships of the same category (cruiser, escort, etc.) This update addresses the concern that Commander and Captain rank starship caption skills were wasted skill points once the player moved into their next tier of ship.
•New Skill – Starship Attack Vectors: Improves starship accuracy and crit chance.
•New Skill – Starship Combat Maneuvers : Improves starship attack evasion and turn rate.
•New Skill – Starship Battle Strategy : Improves starship crit severity and damage resistance.
•Ability Modifier Changes – Attack Pattern Alpha, Beta, Delta, Omega: These abilities are now modified by Starship Attack Vectors, Starship Combat Manuevers, and Starship Battle Strategy.
•Ability Modifier Changes – Fire on my Mark: This ability is now modified by Starship Attack Vectors, Starship Combat Maneuvers, and Starship Battle Strategy.
•Ability Modifier Changes – Tactical Initiative: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
•Ability Modifier Changes – Go Down Fighting: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
•Training Node Changes – Attack Pattern Beta III: This ability is now earned by learning rank 9 of Starship Combat Maneuvers for Tactical Captains.
•Training Node Changes – Attack Pattern Omega III: This ability is now earned by learning rank 9 of Starship Battle Strategy for Tactical Captains.
•Ground Stealth Changes: Updated ground stealth to be more in line with space cloak game play. Stealth Module is now a toggle power with unlimited duration, but combat actions cannot be performed while using stealth. Stealth Module is no longer perfect stealth. Its strength is variable based on its version and enemies will be able to detect you at close range. Several abilities can now be used to counter stealth. Tricorder Scan, Target Optics, and Fire on my Mark all now have a stealth debuff element. Engineering fabrications (turrets, mortars, drones) have enhanced perception that can detect an enemy using stealth at longer range. Fire on my Mark in space has also gained a stealth debuff element, making it easier to detect cloaked ships while marked.
•Modified Klingon Carrier pets (fighters, Probes, Shuttles, Raider) – if you remove the hangar pet items, your pets will de-spawn.
•Fixed ship configuration requirements for all cannons (a few cannons could be used by all, and some cannons could not be used by certain ships). All Dual and Heavy Cannons can now be used by all Klingon ships (including the new Tier 2 K’Tanco Battle cruiser), all Federation Escorts, and the Federation Lt Cruiser.
•All Single Cannons can now be used by any ship.
•Enemies that lose line of sight because of a cover shield will now correctly switch targets
•Assault Multibeam and Rifle Multibeam now refer to the correct number of targets in their descriptions.
•Rifle Sniper Shot: Knockback was mistagged as RangedDmg
•Assault Energyblast: Damage was mistagged as PBAoEDmg
•Mine Explosions: Were not tagged as AoEDmg
•Pistol Overload: Knockback was mistagged as RangedDmg
•Tetryon Bolt Pistols’ primary powers are now correctly taking .25 seconds to activate, instead of 1 second.
•Pistol stun was mistakenly only doing damage on its first of 3 pulses.
•Plasma weapon DoTs are now set to stack instead of replace. Previously if the same player proc’d a second DoT using the same power it would cause the duration to refresh but not start a new DoT.
•Single quantum torpedoes previously received a 20% DPS penalty to compensate for their higher burst damage. They are now improved (only a 15% DPS penalty). Should make photon/quantum a more equal match.
•Beam Overload now drains 50 weapon power rather than 125 weapon power.
•Beam arrays and Beam banks were incorrectly doing the same damage with Fire at Will and are now working properly with the power.
•Antiproton Dual Banks were incorrectly doing Phaser damage and are now working properly.
•Antiproton banks are now appropriately improved by Antiproton skills, rather than Phaser skills
•Ground weapons and martial arts are no longer able to be used while cloaked.
•Changes to ground Exposes and Exploits: added 3 second shared cooldown for all secondary exposes, added 3 second shared cooldown for all secondary exploits.
•Rebalanced ground weapon AoEs to normalize their damage and make more weapons viable options. All changes were made to the max targets of the AoEs, or to their DPS
•All high end armor items purchased with STFs, PvP, and Exploration Marks should now properly have costumes assigned to them and have proper display text
•Photonic Fleet: Increased the variable range that a photonic fleet uses to spawn in. The arriving ships should now have less of a chance to spawn on top of each other.
•Martial Arts: Removed the Interrupt secondary effect from martial arts abilities to make delivering combination strikes easier during a martial arts fight between two characters.
•Lunge: Fixed the error that allowed lunge to vaporize enemies on a killing exploit.
•Engineering Fabrication: Fixed errors that would allow fabricated engineering pets to persist for longer than their designed duration.
•Draw Fire: Fixed error that had skill modifying the ability’s duration by a multiple of 5, rather than the designed multiple of .5. Improved the ability’s damage resistance bestowed slightly to offset the shorter duration.
•Science Team III training: Science Team III is now correctly unlocked by purchasing nine ranks in Scientist, rather than nine ranks of Doctor.
•Attack Pattern Beta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
•Attack Pattern Delta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
•Focus Fire: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
•Full impulse is now deactivated on every warp transition
•Updated Bridge Officer version of Dampening Field Ranks’ 1, 2 and 3 to ensure they appear at the appropriate rank
•If you are cloaked or stealthed, interacting with a clicky object will now cancel your stealth/cloak.
•Fixed an error in math for cannon’s power drain
•Removed the hold and slow effect from exposes for players. Critters will still be affected.
•Feedback Pulse icon now appears on the target for the full duration of the ability
•Plasma Grenade: Improved damage to bring it in line with other grenade abilities
•Increased the power Drain of Turrets, Single Cannons and Dual Cannons so they are more in line with Beam Arrays. Single Cannons and Dual Cannons now drain 10 (like Beam Arrays) and Turrets now drain 8 – Note Cannons and Turrets still only drain power for half the time as Beam Arrays (Heavy Cannons drain for 1/4 of the time as Beam Arrays).
•Slightly Reduced the magnitude of EPS Flow Regulators. They are now more in line with other Console Mods – 4 Mark 10 will double your power transfer rate.
•Fix Starship Weapon Systems Performance so that, once ranked to 9, it will grant training in Energy Modulation III
•Corrected the error that prevented skill training for Mine Barrier III from being unlocked from Explosives.
•Fixed Nadeon Inversion so it properly grants resistance to weapon power drain when firing multiple weapons. It can now also be used to resist weapon power drain from any source, including any debuffs.
•Fixed Security Escort – Security Escort should no longer hold their guns pointed to the ground. Security Escorts with rifles should no longer switch to pistols. Security Escort rifle models should no longer flicker. Security Escort should no longer tap their wrist to beam out.
•Increased the Turn Rate of all Federation true Cruisers (not starting light cruiser) by 1.
•Fixed Del Taco promo shuttle pet so it can now also be summoned in system space.
•Added captain career requirement to description of skill training unlocks.
•Fixed a problem where certain melee powers weren’t getting an exploit highlight on the powers tray
•Bat’leths are now available in the mark of honor stores
•Fixed an issue where the full impulse power would not work when used from a player’s power tray
•Skill information now properly displays on Bridge Officer candidate tooltips after the bridge officer is transferred to a different player
•Rifle pulsewave description now correctly mentions knockback rather than repel.
•Rifle overload beam now correctly mentions repel rather than knockback.
•Scatter Volley I: Fixed error that had it incorrectly listed as Rapid Fire I in the skill window UI.
•Starship Cloak Abilities: Added short and long descriptions for starship cloak abilities.
•Fixed an error in the Description of the “Efficient Captain” trait. The trait stated “Multiple applications of the same rank of efficient do not stack.” This is untrue, and the description is now updated. “Efficient Captain” and the Bridge Officer “Efficient” trait all stack together. This is only an error in the description, not the trait(s).
•Updated tooltips for Starship Attack Vectors Starship Combat Maneuvers, and Starshis Battle Strategy skills to more accurately explain the bonuses they grant. Skills were not changed, only the tooltips were modified
•Torpedo Spread description is now more accurate.
•Updated Space Phaser proc tooltip which was incorrectly reporting a 5% chance when the chance was actually 2.5%
•Added captain career requirement to description of skill training unlocks.
•Corrected text errors that misreported the wrong version of a skill training unlock.
•Corrected old name references for Scramble Sensors.
•Corrected old name references for Hypospray – Dylovene
•Fixed an error in the Description of the “Efficient Captain” trait. The trait stated “Multiple applications of the same rank of efficient do not stack.” This is untrue, and the description is now updated. “Efficient Captain” and the Bridge Officer “Efficient” trait all stack together. This is only an error in the description, not the trait(s).
•Fixed the display name on some Tricobalt device items.
•Fixed ship turret guns so the tooltips say it has a 360 degree fire arc, and selecting the weapon will show a 360 degree fire arc around the ship. No change to any turret weapons themselves – just the display info.
•Updated tooltips for Starship Attack Vectors Starship Combat Maneuvers, and Starship Battle Strategy skills to more accurately explain the bonuses they grant. Skills were not changed, only the tooltips were modified.Costumes and customization
•New alien customization options are available!•New hairstyles are available!
•Added new stances, Stern and Relaxed to the costume tailor
•Added a Starfleet Off-Duty costume slot which will be granted to your Federation Captain the next time you go to the tailor. There are no restrictions to where you can wear your Off-Duty outfits so go forth and be relaxed!
•Added more NPC costumes for the “Distress Call” mission.
•Costumes will no longer randomly change to the captain’s profession colors.
•Fixed an issue that allowed pips to be selected regardless of Rank restrictions.
•Fixed an issue that prevented all spot textures from being available in Female Alien species creation.
•Fixed an issue that prevented colors from being independently selectable on player and Boff Uniforms
•Old saves made from the Tailor window should now load properly
•Updating the background of the Tailoring screen to be a bit brighter with better lighting for your character.
•Updated Art for Borg Implants and attachments
•Fixed an issue that caused players to always get the same gender bridge officer for a given species or career combination.
•Fixed an issue where fleet uniforms would not be unlocked even when someone was in a fleet.
•Fixed skinning issues with female skirtsShips and Customizations
•The K’Tanco class Battle Cruiser in now available for Klingons starting at Lt Commander rank.•The specifications of the K’Tanco Battle Cruiser have been added to the Klingon Empire ship database on Qo’noS.
•New bridges and bridge variants for Klingon faction players.
•Bird of Prey configuration 1 may now be customized at a ship customization contact on Qo’Nos.
•Raptor configuration 4 may now be customized at a ship customization contact on Qo’Nos.
•Galaxy Class model now more accurately reflects the TNG canon ship.
•Luna Class has been updated to more accurately reflect Star Trek canon.
•Separated Galaxy battle bridge variant now fires weapons from correct node locations.
•Windows, escape pods, and hangar doors should now be properly displayed if using a video card with shader model 2.0.
•Ships used by many unknown species now uses blue detailing instead of yellow
•Updated some mission specific Klingon ship names
•Updated Fleet Logo lighting on several ships
•The impulse glow and trails for the Klingon Carrier are now yellow instead of red
•Updated the costume for Raider 5
•Fixed text error that caused all Birds of Prey to display as “Brel” in the ship selector.
•Minor texture improvements to the Romulan Warbird
•Fixed the upside down and oversized fleet logo on one of the Sovereign variants
•Attempting to rename the Danube Class runabout will no longer fail with the error: “Not your active ship”
•Earth Spacedock ship database now shows correct number of device slots for science ships; both Federation and Klingon ship databases adjusted to show base turn rate in degrees per second
•New borg cube costumes created for Sector Space
•U.S.S. Nova – lower impulse engine replaced with shuttle bay to better match cannon.
•Fixed an issue with U.S.S. Sovereign and U.S.S. Discovery engine trails not showing
•Fixed torpedoes launching down on the U.S.S. Noble
•Smoothed out the U.S.S. Sovereign and U.S.S. Majestic saucers
•Fixed holes at impulse engines in U.S.S. voyager science 1 ships no longer fire cannons out of nacelles fixed the graphical issue with the top rear of U.S.S. Majestic
•Fixed Ship tailor camera distances to prevent zooming into ship issues
•Fixed geometry clipping issues for Tier 1 Federation Escorts
•Added registry IDs to sovereign class nacelles. Added captain’s yacht to all sovereign class variants
•Added a central impulse engine trail to Galaxy class cruisers.
•Improved the Blinking lights on Tier 5 Science Ships
•Fixed an issue where new ships were unable to be claimed and would appear in the user’s inventoryAnimation
•Players now have access to more emotes!•Fixed some minor visual errors with beam out animations.
•Fixed some animation issues with redshirts.
•Added female captain’s chair sit for females wearing skirts
•Addressed an issue with weapon swapping to prevent animation issues from occurring if users spam the keys.
•Ship Tailor in Qo’noS no longer pops between incompatible animations.
•Updated miscellaneous kit powers animation issues to work better with the Run and Gun systemVFX
•Lens flare FX have been turned on•Weapons no longer cast inappropriate shadows
•The Tricorder FX should now show up properly on the following powers: Create Turret, Medical Generator, Mine Barrier, Seeker Drone, Shield Generator, and Support Drone
•Borg bosses should now use Borg transporter FX to escape instead of Federation transporter FX.
•Added some FX which will play after consuming specific food items
•Adjusted the size of the photon and plasma grenade explosions to match AoE sizes better
•Photonic Fleet: Photonic Fleet now has a special ‘dissolve’ FX when the ship expires after battle. If a photonic ship is destroyed in battle, it still uses the normal death animation without the warp core explosion
•Fixed the dark energy FX on the Iconian Dreadnaught
•Reduced the brightness on the Smoke Grenade
•Borg spheres now rotate slower when they are about to explode.
•Properly scaled shuttle craft impulse trails and added warp trails
•Added blinking lights to Fleet Escorts
•Fixed a technical issue with gear and beam out animations
•Fixed an issue that caused some explosions to not play
•Minor visual updates to stealth powers
•Crystaline Entity FX beam fixed so that it will not drop out on minimum quality setting.
•Increased size of Large Object Transport FX.
•Wormhole FX updated to appropriately display appropriately from all angles and to be more IP accurate
•Fixed VFX issues that caused various explosions to not play correctly everytime
•Resized and added more fire to torches in Romulan Temple
•Removed the vomit VFX that Gorn could inflict
•Klingon Security Escort should no longer use a Federation beam out fx.Audio
•Klingon ship computer notifications will be appropriate for the Klingon Faction•Added SFX on ground weapons that were missing them.
•Added SFX for Photonic Officer – Science Bridge Officer Power.
•Updated ambient audio on ground PVP maps.
•Added and updated ambient audio on player bridges.
•Added ambient audio to several maps that previously had none.
•Borg space neutralizer impact SFX are a bit louder now.
•Added SFX for Tractor Beam Repel power.
•Faction based transporter FX should now play the proper SFX.
•Adjusted some audio playback properties to allow power SFX to play more reliably.
•Added ambient audio to the Risa grotto
•Replaced the space and external environment ambiences in the Vorn system
•Fixed an issue where incorrect tip VO would play in the tutorial
•Fixed a minor bug with Crystalline Entity audio not always playing correctly
•Transwarp conduit activation, open and deactivation sounds hooked up
•Fixed an issue where the wormhole wouldn’t always play audioEnvironment
•Fixed the edge of world boundaries on the planet in the Rashana system•Fixed the fog levels on a few sky textures that were too foggy
•Fixed some lighting issues in the alien caves environment
•The Sector Space border will now LOD out more appropriately
•Fixed a door seam error in Earth Space Dock
•Updated lighting in Earth Space Dock
•Added chairs and tables to the bar on Earth Space Dock
•Adjusted the brightness of some lights in DS9
•Removed the lens flare from Earth Space Dock
•Mission objects in Exploration maps should now visible regardless of whether High Detail Objects is turned on in video options.
•Fixed several misaligned walls that would cause holes to be seen in Borg interiors and with lower video settings.
•Added low detail props for Borg interiors to improve collision and visual appearance on low end settings.
•Added new planetary surface types and interiors that can be discovered in Exploration missions
•Added more space station and satellite varieties that can be found in Exploration missions.
•Revamped several Fleet Action maps including Breaking the Planet, Klingon Scouting Force, and Gorn Minefield.
•Fixed some plants that were clipping through walls in Admiral Quinn’s office
•Improved the texture of Starbase 24 station in the Sirius sector
•Fixed zfighting on crates on Rator III
•Fixed an issue where holes would appear in civilian buildings on low video settings
•Made the destroyed mining on breaking the planet look more destroyed
•Fixed several holes in rock and props on the Cirini Prime planet
•Adjusted lighting the Sierra Outpost station
•Fixed minor terrain and sky file issues with the Lahra system ground map
•Fixed missing back faces on Borg debris objectsUI and Controls
•Chat: The Emote submenu now disappears when an emote is selected, but can be “pinned” by a button press to turn into a moveable persistent window•New notifications font style! Players will be able to quickly discern key notifications from standard game messages
•Your ship hull indicator now shows the ship silhouette of your current ship as well as a tooltip giving the ship type
•Optimized the planet in the background of the login screen
•Items in the tray now consider stack counts of all similar items between those equipped and in your inventory
•If you set follow on a target and hold down both mouse buttons to steer, it now breaks follow.
•Loot Window: When on a team, round robin rewards are now split correctly when a mob drops multiple items.
•Loot: Fixed a bug where resources would not properly go to your inventory when looted.
•Tailor: updated the width of the Current Resources and Cost info at the bottom of the screen
•Added tooltips to the Bridge Officer Power Tray to show the rank of the bridge station.
•Universal Bridge Officer stations should now be displayed properly in the Bridge Officer Tray
•Ship Rename: Added separate lines for name and registry costs to help alleviate confusion
•Wear, Rename and Modify buttons are now disabled if you have an unlocked empty slot selected.
•Fixed an issue where Tailor buttons for Wear, Rename and Modify wouldn’t get enabled properly if a new costume slot was filled.
•Fixed buttons in the Klingon Tailor UI to properly show Klingon versions of the buttons.
•The Officer training window will now display an error if the player doesn’t have enough merits for training unlocked skills.
•The interact bar will now match the style of each factions UI skin.
•Martial Arts icon now uses the Klingon version where appropriate.
•Increased the size of some UI elements to allow localization text to fit properly.
•Tailor UI will no longer say it will charge a player when there is no cost.
•Players stop moving when using the tailor which will prevent the tailor from closing unexpectedly.
•Fixed an issue where clicking the tray mode box in space would deselect your target if “click unselects target is on”
•Fixed an issue where the ground tray would cause the power list and mode select buttons to become unclickable when opening the tray mode selector.
•Minimap scale and waypoint icons were increased to make them easier to select
•Added a partial screenshot of your current ship to the Inventory screen.
•Character Creator: The camera now defaults to zoomed in when customizing the head features.
•Made sector space icons larger so that it is easier to click on them to auto-travel.
•Fixed a bug where some upper body armor and kits were not displaying the Tailor
•Made several visual adjustments to the Skill selection window. Maxed out skills now appear as brighter green instead of grayed out.
•Removed an error message that would appear if you pressed X when closing a reward window instead of clicking OK.
•Waypoints have been scaled properly on the minimap
•The Fleet UI now shows the last logged in time for offline members.
•The minimap in space should now allow you to zoom out fully once again
•Fixed an issue that would occasionally cause the respawn window to never go away.
•Added an error message to display when a player has acquired the maximum number of starships
•Changed behavior so players cannot drag items out of their inventory and onto the HUD to destroy them. Players can remove items by right-clicking on them and selecting the “Discard” option or by using the replicator.
•Diary – small layout changes to make it visually match the other journal tabs
•Adjusted the ship paperdoll UI to make the ship headshot is as big as possible and to see the full ship.
•Fixed a bug which prevented players from splitting stacks of items.
•Fixed bug with Guild Bank where right clicking on an item would show an empty context menu.
•Fixed bug with Guild Bank where dragging an item to/from the guild bank would cause all the slots in the guild bank to be highlighted red
•Added a context menu option “Move to Candidate Roster” to move bridge officer candidates which are in the inventory or bank so they may be used properly.
•Fixed line break characters in the team status window
•Art updates to the inventory shell UI elements
•Added new PVP status icons for the Queue window.
•The media control window will now remember its position even after it disappears.
•Fixed an issue where the Fleet bank permission check boxes were not working properly.
•Removed unneccesary resist percentages from starship lists
•Fixed an issue where players do not receive a return message when a ship rename takes place.
•Fixed an issue where Save/Load appears twice in the ship tailor.
•Added an option to the PowerList window that allows a player to lock the tray – which means that tray elements will not be allowed to move into or out of the tray. The tray mode and tray row can still be modified.
•Disabled ship shield UI while in sector space.
•Fixed a UI error if map transfer occurred while the tailor is open.
•Add a region selector to the HUD Options window.
•Fixed lighting issues in contact headshots
•Map scrolling should now be smoother and will not recenter until the player moves
•Fixed a bug related to closing and reopening the guild bank while on the credits tab
•Fixed the item list in the context menu of the trade UI. Clicking on an item should now populate the list as expected
•Made improvements to the bug reporting system upon using “/stuck”
•Improvements to the Need or Greed Loot UI
•Players can no longer use Need or Greed timers to force teammates to pass on items.
•Repeatable missions now display a cooldown timer in the contact dialogue. The cooldown timer represents when you can accept the mission again.
•Added power levels preset options to the keybind list
•Fixed an issue where the /who menu would no longer report character information: Names, Rank, LFT status, location, fleet or status.
•Added French and German Translations for Special Task Force – The Cure.
•Miscellaneous French and German Translations in Mission text and the UIRelease Notes – March 25, 2010
By admin @ March 26, 2010 at 12:53amGeneral
•Respec – Reset the non-stacking free respec token gift so that all users will once again have one free Respec Token.
•Character Rename – Changed the explanatory text for the short name rename for clarity
PvP
•Fixed an issue where the blue team would instantly capture points in Space Area Control maps
UI
•Updated the Respec UI to properly refresh when a character has spent their respec token and will need to spend merit to perform an additional respec
•Added a notification when selecting Off-Duty Outfits to prompt players to hide their armor
•Restored the missing “Base Defense” stat to the character status screen
•Removed duplicate skills from the Skill-Based stats tab of the character status screen - AuthorPosts
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