http://www.arcgames.com/en/games/star-trek-online/news/detail/9490253-star-trek-online%3A-release-notes%3A-august-6th%2C-2015

General:

  • Resolved an issue which was occasionally causing maps to crash.
  • Resolved an issue which was causing objects to appear pixelated in the 2D editor of the Foundry.
  • Numerous updates made to the interior of Voyager:
    • Changed the position of the chairs in the Mess Hall.
    • Resolved an issue where a hole appeared in the Mess Hall.
    • Removed the extra Astrometrics room in the 2371 version of the interior.
    • Added collision to the Briefing Room chair.
    • Resolved an issue causing audio to drop out in a few spots.

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  • Kyana Research Facility:
    • Changed the Krenim Outpost room signs to match the color of their floor stripes.
    • Adjusted robot arms to not clip through the walls.
  • Resolved an issue that was causing the Energy Credit price of some levelless items to fluctuate with the players’ levels.
  • Resolved an issue where occasionally star fields would shake in the background.
  • The Klingon mission “Manhunt” can now be resumed if left partway through.
  • The Klingon mission “Space Chase” now includes a “Contact Command” text line when completed.
  • Mission rewards from Season 10 and Season 10.5 which are freely upgradable to Mark XII now show this in the item descriptions.
  • Resolved an issue which occasionally caused shadows to appear on faces in lower resolutions.
  • Coalition Disruptor Beam sound has been updated.

Systems:

  • Added recipes for Large Consumables to all R&D Schools.
    • These recipes unlock at R&D Level 5 in each respective school, and yield a stack of 5x on success, 10x on Critical.
    • Large Weapon Batteries = Beams, Cannons and Projectiles
    • Large Shield Batteries = Shields and Engineering
    • Large Engine Batteries = Science and Engineering
    • Large Auxiliary Batteries = Science and Engineering
    • Large Hypos, Large Power Cells and Large Shield Charges = Ground Only
  • Added recipes for brand new Consumables to all R&D Schools.
    • These recipes unlock at R&D Level 10 in each respective school, and yield a stack of 5x on success, 10x on Critical.
    • Beams: + Energy Damage
    • Cannons: + Accuracy
    • Projectiles: + Kinetic Damage
    • Engineering: + Max Hull and Instant Hull Heal
    • Science: + Exotic Damage
    • Shields: + Shield Hardness
    • Ground: + Expose Chance and + Exploit Damage
  • Security Guards in place of a Bridge Officer are now immune to environmental hazards.
    • When entering an area that has an environmental hazard, they will automatically don an EV Suit.
  • Resolved an issue where some non-epic quality warp core combinations from vendors included the W->S mod.
    • Existing warp cores with the W->S mod present prior to epic quality will have the mod replaced with A->S.
    • W->S will still remain present as the epic quality mod.
  • Resolved an issue that had caused “Explosive Polarity Shift” Starship Trait to no longer display in the Ship Mastery UI.
  • The Omega Reputation project to exchange Borg Neural Processors for Dilithium Ore no longer requires completion of an Elite STF before it becomes accessible.
  • Updated the tooltip for the Akira 3 piece set bonus to include mention that Tactical Bridge Officer powers also receive a recharge reduction.
  • Added the correct icons and UI for the T6 Fleet Ar’kif and the T6 Fleet Qin Flight Deck Raptor.
  • All Boost items have been changed so that they no longer appear in the Powers List, and no longer automatically bind to power trays.
    • In order to use/activate one, it must be in the inventory, right-click and choose “use.”
  • Changing name of Call Delta Alliance Reinforcements device and power to Delta Alliance Reinforcements Beacon.
  • Changed descriptions on Krenim Bridge Officers to reflect that Manuals gained from them will be Bind-on-Pickup.
    • Removed text that indicated they could not be changed into Training Manuals.

Powers:

  • Updates to Space Batteries:
    • Display name on some Dual-System and Team Batteries have been changed for consistency with other existing Battery devices.
    • Replaced references to “disabled” subsystems with “offline” subsystems in all Space Battery descriptions.
    • Cooldowns on all standard Space Batteries have been reduced from 120 seconds to 60 seconds.
    • Shared Cooldowns on all standard Space batteries have been reduced from 60 seconds to 30 seconds.
    • Shared Cooldowns on all standard ground devices have been reduced from 30 seconds to 15 seconds.
    • Cooldowns on all standard ground devices are unchanged and remains at 15 seconds.
  • Weapon Signature Amplifiers/Nullifiers, Embassy Consoles:
    • The plasma explosion procs gained from these consoles is no longer capable of landing a Critical Hit, under any circumstances.
    • The damage of the plasma explosion procs has also been reduced by approximately 25%.
  • Focused Singularity Beam from the Ar’kif’s Focused Singularity Modulator console can no longer be manually turned off by the player once activated.
    • The beam will still deactivate when the player runs out of Singularity Power, or if the target gets out of the 90′ targeting arc.
  • Jam Subspace Transmissions now states it blocks opening gateways in its description.
  • Added text to Focused Assault’s description stating the recharge does not occur when used against players.
  • Resolved an issue that was causing players to not be able to slot Focused Assault.
  • The effects of Tactical Fleet will no longer be diminished by the player’s Damage Resistances.
  • Resolved an issue that prevented the Bridge Officer version of Salvage Specialist from properly working.
  • The Manheim Device no longer has shared damage effects.
    • The past and future temporal duplicates now behave as two independent pets.
    • In addition, activating this console will provide a massive boost to damage resistance to the player’s starship as well as the temporal duplicates.
  • Temporal Backstep can no longer be activated while under the effects of the Blaze of Glory Trait.
  • Resolved an issue that would cause hangar pet high yield torpedoes to benefit from Overwhelming Power.
  • Coalition Starship Tactics now registers allied players within 20 km, instead of 10 km.
    • This distance limitation has also been added to the trait’s description.

Character:

  • The Female Odyssey 1 badge now works with Odyssey jackets.
  • Changed the “22nd Century” sash name to “23rd Century”.
  • Improved Female Honor Guard upper uniform.
    • The cutaway showing cleavage matches skin tone of the face better, no longer looks low resolution, and can be swapped for Ferasan, Reman, and Kobali chests.
  • Updates to the female Bortasqu’ boots to match the male version.
  • Adjusted textures for humanoid eyes so they aren’t as reflective.
  • Additional updates made to Holo Leeta.
  • Resolved a clipping issue on the female miner shirts and chest.
  • Unlocked the purchased TOS boots for more species.
    • These are still not available for Gorn, Letheans,and Nausicans.
  • Improved Humanoid, Pointed, and Denobulan ears.
    • Improved shape, texture, and blending with jawline/face.
  • Resolved an issue with clipping with female humanoid ear and certain hairstyles.
  • Board Shorts are now restricted to Beachwear separates only.
  • Romulan 23rd Century Upper previously did not match the associated Sash’s category.
    • This now matches, and can be worn on both Jacket Loose and Jacket Tight with the Sash.
  • More bare hand types are now available in Clubwear
  • Resolved an issue where some ears were appearing as gray on players and NPCs.
  • Updated the FX and audio of a Hologram at low health.
  • Added the barefeet option to all Off-Duty outfits for all species.
  • Vulcan eyes added back in for Vulcans.
  • The option for No Iris has been removed for Vulcans.
  • “Long Nails” options have had their names changed to “Bare Long Nails”.
  • Resolved an issue which was causing female players to not have the Bare Long Nails option.

UI:

  • Resolved numerous UI issues which would occasional cause players to crash.
  • Resolved an issue where Armada probation timers greater than 24 hours would not display the number of days remaining.
    • This would cause the timers to look as if they reset every 24 hours.
  • Adding Specialization overlay UI to the Bridge Officer seating in the Ship Store.
  • The sector image of the Fleet Research lab has been updated.
  • Resolved an issue where player titles would incorrectly word wrap.
    • This only affects self-targeting and not other players.
    • Centered player names and titles.
  • Resolved an issue where Ultra Rare and Epic quality Duty Officers would not have the proper rarity border in the Duty Officer UI.
  • Increasing minimum height of Character Status page, so that both Hangar pets and Secondary Deflectors can fit at the same time.
  • The Research Lab’s development tier color now matches the same color scheme of the Dilithium Mine development tiers.

Known Issues:

  • Graphics and performance related issues causing some players to experience consistent crashing.
  • When earning a critical success on the new R&D consumable projects, part of the UI will state the player only earn x5 when it’s actually x10.
  • The Kinetic Amplifier battery does not change damage done by kinetic weapons.
  • Some players are not able to reclaim the Breen Chel Grett and the Dyson Science Destroyer.