Star Trek Online: Release Notes: May 7, 2015
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General:
- Sector Space:
- Adjusted the Corwin planet so it does not look like Earth.
- The lighting has been adjusted throughout Sector Space.
- Borg Universal Console Geometry Effects are no longer extremely large on the Federation Intel Escort and the Undine Nicor.
- Duty Officer assignments have returned to the Rolar Nebula.
- Players are now sent to the correct Sector map location when leaving a Borg Red Alert.
- Updated Sector Space FX for speed lines, slipstream, and fireworks.
- Speed lines and Slipstream were not always lining up correctly.
- Fireworks were too big in Sector Space.
- Resolved an issue causing the drop out of lens flare on distant stars.
- The Academy Traffic Controller now correctly refers to the new Sector Space layout.
- Resolved an issue which was occasionally causing a crash when transferring maps.
- Resolved an issue which was causing some lag when logging in.
- Resolved an issue which caused KDF Captains to not appear on the scoreboard at the end of a PvP match.
- Resolved an issue with the Skill Respec window which would sometimes show debug text and cause a crash.
- Grace Lee Whitney has been added to the memorial plaque.
Systems:
- Research and Development Traits:
- Resolved an issue that was preventing the effects of any of the R&D Traits, except for “Particle Manipulator”, from accurately applying their benefits when triggered.
- The duration of the buffs granted by “Deft Cannoneer” and “Beam Barrage” have been increased from 20 seconds to 30 seconds.
- Added a Buff icon to the effects of “Give Your All”.
- Reduced the Penetration granted by “Penetrating Rounds” from 10% to 5%.
- Updated the descriptions on all R&D Traits to more accurately reflect their mechanics.
- Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
- Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.
- Added a Critical Severity buff.
- Each point of “Particle Generators” will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit.
- Research and Development:
- Vaadwaur Tricobalt Cluster Torpedo, the reward from “Revelations”, can now be upgraded.
- The Solanae Secondary Deflector now gains a [PG/SE] mod at Gold quality.
- Existing gold versions will have the mod added to them.
- Plasma-Disruptor Hybrid Dual Heavy Cannons are now upgradable.
- Iconian Resistance Reputation:
- Radiant Subatomic Pulse now increases Flight Speed by 20%, up from 10%.
- Iconian Resistance Shotgun:
- Removed the blinking glow from the metal surface.
- The reflection on the gun should be visible on low end graphic machines.
- Added audio to this weapon.
- Added a Reclaim Store Tab to the Iconian Reputation Store for reclaiming the Encoded Data Receiver if it has been lost.
- This store tab will not display unless the player has both earned the Encoded Data Receiver and lost it.
- Removed Kit Damage, Debuff, and Buff categories from Iconian Reputation Kits.
- Players may no longer equip two different “Ancient Omni-Directional Beam Array” by Upgrading one and leaving the other un-Upgraded.
- Only one of this weapon is intended to be equipped at a time.
- Players that have more than one currently equipped will not have their items removed, but will be unable to replace them if removed for any reason.
- Global drop rates of different types of ground gear have been adjusted relative to one another, for Ground drops only.
- This should result in more Kit Modules appearing on a regular basis, with a relative decrease to most other gear options.
- Slotting Elite Nusuti Heavy Fighters will now correctly allow the player to launch Elite Heavy Fighters instead of Advanced Heavy Fighters.
- Duty Officers:
- Ultrarare and Epic Duty Officers will now correctly apply a Reward Scalar when used on Assignments, in addition to the odds bonus they already offer.
- Resolved an issue that was causing all assignments with durations between 12 hours and 15.9 hours to scale their rewards more aggressively than intended.
- The Skillpoint, Expertise, and CXP bonuses from these Assignments will be reduced accordingly.
Powers:
- Resolved an issue that was causing the Slow component of “Suppression Barrage” to ignore resistances/immunities.
- Resolved an issue that was causing Frictionless Particle Grenade IV to apply the effects of Rank I.
- Duration of the Disable can now be resisted with Inertial Dampers skill for the Viral Torpedo.
- Quick Draw:
- Changed tooltip from “Non-Weapon Abilities” to “Kit Abilities”.
- Resolved the issue where many Kit Modules were not properly benefiting from the recharge reduction offered by Quick Draw.
- Commando Specialization – Juggernaut Systems:
- Resolved an issue that was causing the lockout period to be removed from the target when the owner of the ability stopped Sprinting.
- This ability now only has a 50% chance to Knock when used in PvP.
- If it does not Knock, it will instead apply a Repel to the target.
- Both effects cause the same 12 second lockout period to apply.
- Commando Specialization – Juggernaut Shielding: Resolved an issue that was preventing Shield Capacity from automatically updating when this Specialization Ability was active.
- Resolved an issue where the Blood of the Warrior set bonus from the Klingon Honor Guard and Adapted M.A.C.O. sets were not applying Critical Chance and Critical Severity.
- Resolved an issue that was preventing Predictive Algorithms from correctly clearing 1 Debuff from the owner when triggered.
- Resolved an issue that was preventing the Xindi Armory Officer from reducing the cooldown of Seeker Drone.
Content:
- Gateway to Gre’thor:
- Advanced now has a performance failure condition.
- Advanced now fails if the team does not save a single transport in phase 2.
- Numbers have been adjusted to provide the same as, or rewards greater than previous.
- The net total of marks should be the same as previous, or slightly higher.
- Updated the Contact to give version specific instructions on the transport phase.
- Normal has no added information.
- Advanced mentions player must save one to pass.
- Elite mentions player must save the required number to pass.
- Added Skillpoints to the rewards for optional objectives.
- Advanced now has a performance failure condition.
- Brotherhood of the Sword:
- Mark rewards have been scaled down as they were initially set too high.
- Advanced no longer has required objectives.
- Instead, all potential objectives will be present during Advanced and each is able to be completed for rewards.
- Herald Sphere:
- Stage 1: Advanced version can no longer be failed here.
- Stage 2: Optional bonus for Normal AND Advanced can be failed.
- The whole mission does not fail when this happens.
- Stage 3: Advanced no longer fails if timer expires
- Stage 4: Optional bonus for defeating the boss before time runs out for both Normal AND Advanced.
- Advanced does not fail when timer expires.
- Resolved an issue where optional objectives were not being included in the reward in Advanced mode.
- Resolved an issue where Blood of Ancients was not rewarding the weekly refreshed upgrade kit.
- Una System Patrol: Resolved an issue where when selecting “Not Now” when offered the contact to depart system would remove this option to leave the map.
- The contact pop-ups will also no longer disable active cloak
- Tazi System Patrol: Resolved an issue where this patrol would display a “Warp to Sector” button at all times, and after completion of patrol would display two buttons for leaving the map.
- There is only one “Depart System” button, and it only appears after the patrol is completed.
- The contact pop-ups will also no longer disable active cloak.
- Culver System Patrol: Enemies that spawn on the ground map now match player level.
- The Auto-navigate option works for the episode “Blood of Ancients”.
Foundry:
- Added Solanogen-Based Lifeforms as NPC Contacts.
- Added Iconian Heralds ground NPC Group.
- Added Iconian space NPC Group.
- Corrected the display names for some Vaadwaur ships.
Character:
- Iconian Resistance Armor:
- There are now two versions of the body suit:
- One with a pulsing glow,
- One with a solid metallic color.
- Proper tints are now available.
- Added compatibility with many badges and ranks for all factions.
- There are now two versions of the body suit:
- Implemented some Klingon faction asset improvements.
- Improvements to male boots.
- Improved overall body proportions.
- Minor changes to Klingon Bortasqu, Standard Uniform Uppers, and arm attachments to accommodate these changes.
- Resolved an issue which was allowing KDF Photonic Bridge Officers to have access to stances that should not be available.
- The Holographic Medical Bridge Officer for both Federation and KDF captains now has customization options for their outfits.
- Added Hologram effects to the Photonic Bridge Officer rewards from the Delta Recruit Event.
- Resolved an issue which caused Reman males to lose their chest when wearing the Romulan Fed Uppers.
- Resolved an issue which was causing the “Braided” hairstyle to look incorrect for aliengen characters of KDF alignment.
- Added more eye attach tech options to wear for Talaxians for a total of 4.
- Scar options added to Talaxian heads.
Known Issues:
- Foundry Edit and Foundry Review are not available.
- Also, some published missions in the Beta Quadrant cannot be accessed.
- Dismissing Epic Quality Duty Officers does not grant any rewards.
- The Photonic Bridge Officer for Federation and Klingon Captains cannot be altered in the tailor without dismissing the current Photonic Officer if already claimed.
- We are working on a fix to make this automatically work without needing to dismiss it first.
- Many of the Herald Squad NPC Groups are actually Bluegills in the Foundry.
- Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.
- Gravity Well powers are not restricting use of the Tactical Maneuvers for Pilot ships.
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