Bungie Weekly Update – 03/26/2015
https://www.bungie.net/7_Bungie-Weekly-Update—03262015/en/News/News?aid=12707
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- Vault Space – We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.
JH: Very few people have completely full Vaults, but a lot of endgame players are bumping up against the limits. For example, 21% of players who are level 30+ have 4 or fewer free spaces in their weapon Vaults right now. The armor and general sections are slightly less full for most people, but not by much. Even at lower levels, there’s a small but measurable fraction of players under level 20 who have full Vaults. You could charitably think of them as “collectors” or uncharitably label them as “packrats,” but some people just flat out like holding onto their stuff. Personally, I’m still waiting for the Pocket Infinity bounty so I can use up the 10 rare fusion rifles I have saved. It has to drop sooner or later.
M.E.: For many, many weeks, Vault space has been an important request in the queue that we’ve been tracking. As we get closer to the House of Wolves content update, we knew we had to expand the Vault or the community would not have enough space to store the new Exotics we’re making!Different players have different needs, but our goal was to find a solution that could deliver more Vault space to the greatest number of people in the short term. Our challenge was to provide an increase in storage that fit within the memory constraints that limit how many items can be displayed on one screen. This had to be accomplished by a team who is simultaneously working on future content. We opted for making sure that players would have enough slots for all Exotics from Launch through House of Wolves – thus the largest increase in slot space is for weapons.We know there are a bunch of players in the world who don’t have enough space for Armor and General items. We’ll have a solution for you in the future.
BF: Like a time traveler whose actions in the past inadvertently alter the course of history in unexpected ways, each modification to Destiny has the potential to introduce a variety of side effects. Planning and meticulous verification are key to ensuring the continued stability of the game.In the case of the Vault expansion, it became clear that we would be pushing very limited memory constraints on older generation hardware. We had a choice: leave the Vault as-is, or find some kind of compromise to enable it safely. We weighed the options, with player feedback in mind, and decided to move forward with the expansion by disabling the item comparison feature within the Vault on PlayStation 3 and Xbox 360. Item comparison will continue to function within the Vault on PlayStation 4 and Xbox One, and in all other contexts on all platforms.
DH: First Person Animation is the motion of your avatar that you see through the eyes of your Guardian. This includes the ways your arms and hands deliver attacks or handle your weapons, how the weapons themselves behave when they’re being used, and even the movement of the camera in shaping your point of view. It’s the punching, throwing, shooting, reloading, or that moment when you twirl your Exotic hand cannon around the trigger guard before taking aim.In my presentation, I talked about why it’s important to deliver the right feedback to make you feel like a hero in our world. First Person Animation is all about creating a sense of immersion. Your perception of your own movements is what defines your character. It’s what you see during most of the gameplay. Our goal is to communicate fast, fun, responsive action in Destiny and cast you in the role of a total badass. If we do our job right, you might not even be aware of these decisions. You’re just having fun and shooting aliens. To see what I mean, check out this compilation of some of my favorite samples of our work:
DH: It was really great to talk about all the things that I’ve learned from the great people here at Bungie. It’s been a pleasure to work with Sage Merrill, Josh Hamrick, and the whole Sandbox Team that created the gameplay that we illustrated with animations. Rick Lico (the principal animator here at Bungie) taught me a lot about how camera animations can be used to enhance the gameplay experience while not making you motion sick. We all worked hard together to create the combat experience you’ve come to know as your own.
The 2.50 Firmware update for the PlayStation 4 will implement a Suspend and Resume function on 3/26. This function will not work with Destiny at this time. Functionality for the Suspend and Resume feature will be enabled for the 1.1.2 Update. Read more about this featurehere.On March 24th, Facebook and Google+ logins for Bungie.net profiles were permanently disabled. If you had an account with only these authentication methods you can no longer access or recover this account. If you find yourself in this scenario and want to get back onto the Bungie.net forums, you will need to create a new account. To learn about account creation and linking, please read our FAQ.Lastly, we have noticed some players are hitting an error that states “Your permissions to access online multiplayer may have changed or your profile may have been signed in elsewhere.” We have ahelp article that can clarify what may have triggered this error.An important step to consider if you encounter this permissions error on the PlayStation 4 is to confirm your network connection. If you have switched your connection from wired to wireless (or vice versa), it will attempt to use your previous connection settings until you re-run the system’s network setup. You can access your PS4 network settings by navigating to Settings > Network > Set up Internet Connection.
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