Bungie Weekly Update – 03/19/2015
https://www.bungie.net/7_Bungie-Weekly-Update—03192015/en/News/News?aid=12692
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- Audio and Visual – Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.
We’ve put a lot of thought into the best way to answer player feedback when it comes to audio. It’s been clear that there are times when you want to elevate the voices of your friends above the mix. Chat Volume is a setting that will let you adjust the players on your team in a range from 50% up to +125%. Game Volume adjusts all in-game dialogue, sounds effects, and music as one cohesive unit in a range from 0% to 100%. Keep in mind that Chat Volume adjusts the chat volume out of your speakers but not out of your chat headset (you should have your own volume for that).
Some players have asked us for the ability to listen to their own music while they play. If you want to do that, we’ll try not to take it personally! If you select Muted, the music will be excluded from the mix altogether.
To prove again that Destiny music can also enhance the time you spend with your friends, we’ve added a fun little audio Easter egg to the game. It’ll be in there, somewhere. Once the update is live, see if you can find it…
I spend a lot of time reading player feedback, especially when it comes to the User Interface. Audio settings were something that people would ask for pretty frequently, so I approached the audio team to see what tools we could use to give some control to our players. With some fresh engineering, it became possible to expose their existing controls as new game settings. I feel very strongly about improving our player experience, and I was glad to have the opportunity to provide something extra to our community.
Destiny relies on color to communicate some pretty important information to the player, particularly in the user interface. You may not have trouble distinguishing the red blips on the motion tracker from the red surface of Mars, for example, but chances are you know someone who does. Our solution for this subset of our community is a proper “Colorblind Mode” for Destiny. Adapting the existing user interface to support various color blind modes turned out to be a fairly complex challenge, but we managed to build a flexible toolkit for our designers that helped them do just that with minimally-invasive surgery and no negative impact to existing functionality. I’m extremely excited for players to get their hands on this!
One of the largest challenges we faced in extending colorblind support to the third dimension of our game was getting the gameplay cues right. At any moment, there are many colors that can influence your decisions. This is no good when someone can only see two of them. Does that enemy have Arc or Void shields? Who knows!To provide a better solution, we increased the contrast between the colors we do have in the perceived palette. We hope the new modes enable more players to make quick decisions about the elements in the game that are most important. Since there is no such thing as a blue ammo drop, prioritizing the difference in shades was easier.Bonus Points: After struggling to find my loot drop from the remains of Sepiks, we’ve increased the size and brightness of the loot bauble to match the Grey engram. Hurray for readability!
Standard Mode: This is how most Destiny gamers see our world. Differences between loot and enemy shields are apparent to anyone with an eye for detail.
Simulated Dueteranopic View: This most-common colorblind spectrum is how some players see the world of Destiny. The lack of color variance means less feedback as to which loot to grab or which weapons to wield.
Dueteranopia Mode: Once Update 1.1.2 is applied, colorblind gamers will see higher contrast to provide better cues to detect the differences.
We took a lot of care to make sure our game shipped colorblind-friendly, but these settings will make things even easier for our colorblind friends. While the colorblind options may make the HUD look wonderfully colorful to many of us, colorblind players will gain a more distinct clarity, helping their environmental awareness – as well as helping them avoid that unintentional exotic dismantle.
From left to right, you can seeStandard Mode, a simulatedDueteranopic View, andDueteranopia Mode.
Bungie.net is changing how players sign in to their profiles. These changes may affect your profile or prevent you from logging into your Bungie.net account. Please note:
- Account linking and account creation with Google has now ceased. You may still login to an existing profile with Google, but it’s best to link a PSN ID or Gamertag to your account as soon as possible as this option will be removed March 24th.
- You will not be able to link a Facebook account or use it to create a new profile. Account linking and account creation with Facebook will cease on March 24th. You may still login to an existing profile with Facebook for the remaining week, but you will need to have a different authentication method (PSN ID or Gamertag ) in place after that.
- Microsoft Accounts without linked Gamertags cannot be linked or used to create a new profile. Sign-in will still work for a time, but that will eventually stop working if you do not have a linked tag. Microsoft Accounts with Gamertags (most of them) won’t notice a change.
You can read more about Bungie.net sign in changeshere. If you need assistance with linking your PSN ID or Gamertag to your Bungie profile, please check ourlinking accounts FAQ.Additionally, we are aware there has been an issue where players are not able to see their Xbox characters on Bungie.net or the Companion App. We now have a resolution to successfully link your Microsoft account to your profile, please read about ithere.Lastly, Iron Banner is live this week and we have a few help articles that can assist you with any questions you may have about the event. Learn about theReforging system, howIron Banner Reputation works, and how to turn inIron Banner Bounties after the event ends.
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