Release Notes: October 30th, 2014
New Subscriber Bonuses:
- Lifetime Subscription
- Talaxian Playable Species
- Talaxians are now available as a new playable species for Federation and Klingon factions.
- Talaxians are available for players with lifetime accounts.
- This is retroactive to anyone that has purchased a lifetime subscription
- Talaxian Playable Species
- Additional 800 Day Veteran reward
- One Ship Upgrade Token per Account
- The Upgrade Token rewardpack will be mailed in game to the first character that logs in on the account.
- That character will receive a rewadpack which can be traded to any character on the same account.
- Once the Upgrade Token is unpacked, it will be bound to that character and cannot be traded.
- This will also unlock for Lifetime subscribers.
- This is retroactive to all 800 day veterans and lifetime subscribers.
- One Ship Upgrade Token per Account
General:
- Resolved a number of issues that occasionally would cause a costume change related crash.
- Resolved a crash that would occasionally occur when pressing Accept after completing a Skill Respec through the Skill Respec trainer contacts.
- Resolved a graphics related crash that would occur on video cards with Shader Model 2.
- Resolved a crash that could occur on startup with Direct X9 settings.
- Bound items can no longer be stacked with unbound items.
- When split, bound items will always create bound stacks.
- The ability to respec Captain Specialization Points when using a Skill Point Respec is no longer available.
- Captain Specialization points were not intended to work when using a Skill Point Respec token.
- Resolved an issue which was causing players to be able to use their weapons and numerous Kit and Captain Powers in the Jenolan Sphere.
- Foundry: Resolved an issue that caused invisible FX for the Mirror Universe Portal.
- Added an icon to the Jem’Hadar Lobi Costume pack.
- Resolved an issue where clouds of fog would sometimes appear incorrectly.
Content:
- “Alliances”
- Resolved an issue which was causing teamed players to spawn outside of the walls when beaming in to Voyager.
- When successfully making an ally out of the Turei, Tuvok will express the correct reaction.
- Previously, Tuvok’s text would refer to this as a failure instead of a success.
- Text now better matches the VO throughout this episode.
- “Dragon’s Deceit”
- Additional VO has been added to this episode.
- Resolved an issue where the Neural Parasite would sometimes run underneath players during its reveal cutscene.
- Tuvok’s headshot has been removed when interacting with the crate which gives the player the grapple gun.
- Text now better matches the VO throughout this episode.
- “Mindscape”
- Resolved an issue where Voyager could sometimes get lost in the fluidic space battle.
- Lowered the spawn rate of enemy bioships in the fluidic space battle.
- Added bulletproofing to make this less susceptible to breaking in the Astrometrics area.
- Added thicker fog while in the Undine Ship interior.
- Text now better matches the VO throughout this episode.
- “The Son” – Kobali Adventure Zone
- The Replay mission reward will now award additional Mk 11 Kobali Rifles.
- This will allow players to equip their Bridge Officers with this unique Delta Quadrant weapon.
- The Replay mission reward will now award additional Mk 11 Kobali Rifles.
- “Reunion”
- Resolved an issue where players in teams would see multiple versions of the same contact.
- Contact VO no longer overlaps.
- Text now better matches the VO throughout this episode.
- “Revolution”
- A jammer is no longer floating in the air during the ground portion of the episode.
- The jammer will now be attached to the nearby surface.
- Text now better matches the VO throughout this episode.
- A jammer is no longer floating in the air during the ground portion of the episode.
- “Revelations”
- Additional VO has been added to this episode.
- Text now better matches the VO throughout this episode.
- “Takedown”
- Additional VO has been added to this episode.
- Resolved an issue where the player could be blocked from completing the mission if Gaul was defeated in the hallway attached to the arena.
- Added sound effects to the drop pods in the arena.
- Text now better matches the VO throughout this episode.
- “Enemy Action”
- Transwarping from the ground for this mission no longer plays the space Transwarp animation.
- It now plays the correct ground Transwarp animation.
- Transwarping from the ground for this mission no longer plays the space Transwarp animation.
- “Night of the Comet”
- After completing the Scotty drink puzzle, players can talk to the Drozana past bartender to buy “Nerve Tonics to go”.
- These tonics are limited to once per play through of the episode.
- The tonics are now bound to the character upon buying them.
- After completing the Scotty drink puzzle, players can talk to the Drozana past bartender to buy “Nerve Tonics to go”.
- “The Other Side”
- The portal to the Mirror Universe in Arawath is no longer invisible.
- “Cold Comfort”
- The laser drill now has firing FX.
- Additional VO has been added to the following Delta Quadrant contacts:
- Burgess
- Galera
- Mena
- Q’Nel
- Delta Quadrant Patrol Systems:
- Resolved an issue where all Delta Quadrant Patrol missions were always rewarding a Mk XII Phaser Beam Array.
- It will now always grant a different Mk XII Space Weapon, of any weapon and energy type.
- Resolved an issue causing excess bloom in the Zahl System.
- The Wyanti System now has an image and information when interacting with it in Sector Space.
- Resolved an issue where all Delta Quadrant Patrol missions were always rewarding a Mk XII Phaser Beam Array.
- The “Welcome to the Delta Quadrant” video will now play when a player warps out of the Jenolan Sphere for the first time.
- This will also play for the players who might have missed this video initially.
- With Delta Rising’s launch, if a player immediately Transwarped to “Mindscape” after completing “Escalation”, the video would not play and would never be played.
- A console has also been added to Delta Quadrant Command to rewatch this video.
- This will also play for the players who might have missed this video initially.
- Updated the look of the door choices for the Iconian Space Gate in the Tau Dewa Sector to make it clearer where the options take the player.
- PvE Queues:
- The PvE queue “Azure Nebula Rescue” is now available.
- The PvE queue “Undine Infiltration” is now available.
- “The Battle of Korfez”
- The Vaadwaur missile now has the correct art.
- Captain Harry Kim’s dialogue no longer overlaps.
- Removed text which states “The Battle of Korfez” has an Advanced mode.
- This queue only has an Elite mode.
- There are no longer two Mission Briefing objectives for the Advanced version of “Storming the Spire.”
- Resolved an issue causing the Starbase in the Fleet Starbase queue to not scale correctly to the difficulty level of the queue.
- Federation players cannot leave Starfleet Academy until completing the skip version of the tutorial.
- Previously, players could get stuck if they left Starfleet Academy prior to finishing the skip tutorial process.
- If a player is stuck in the following zones, there is now an interact option with these points to allow access back to Starfleet Academy:
- ESD
- Sol System
- Sirius Sector
- Federation players can no longer join the Borg Red Alert without completing the full or skipped version of the tutorial.
- When this occurred, players could get stuck in the Alert since there was no option to leave the Alert.
- Missions which have a random assortment of rewards for completion will now have a wider range of reward varieties.
- Backgrounds for NPC contact windows in Delta Quadrant content now show the correct image.
- Vaadwaur Tanks have brand new death animation.
- Commander Hugor no longer spawns in random groups of Klingon NPCs.
- Episodes which no longer exist will now automatically be dropped from the player’s In Progress list.
- Turned the rotating events back on for New Romulus.
- These were accidently shut off.
- Hirogen lips now move when speaking in cutscenes.
- Resolved an issue that was causing level 60 players to not be able to access PvP Warzone Sector doors in the Qo’Nos and Donatu Sectors.
- Added music to the Devore Sector.
- Resolved an issue causing the nebula to flicker in the Klingon space tutorial map.
Systems:
- Corrected a problem in expertise rewards after level 50.
- Previous to Delta Rising, Skill Points earned at level 50 were rolled-over to Expertise and with the raise of the level cap, this rollover was intended to be removed.
- This was outlined in an earlier blog http://www.arcgames.com/en/games/star-trek-online/news/detail/6009103-raising-the-level-cap.
- The removal of the rollover Expertise failed to go out with the launch of Delta Rising.
- Additional Expertise added to PvE Queues and missions to compensate succeeded in going out with the launch of Delta Rising.
- The result was players have been earning unexpected amounts of Expertise since the launch of Delta Rising.
- This has been corrected and Expertise is now rewarding at the expected rate.
- Previous to Delta Rising, Skill Points earned at level 50 were rolled-over to Expertise and with the raise of the level cap, this rollover was intended to be removed.
- Resolved an issue where obtaining level 1 in any R&D School would unlock the school associated trait which is intended to unlock at level 15.
- The traits will be automatically removed from the trait list as well as any which are equipped.
- Traits earned by reaching level 15 in a R&D School will not be removed.
- The list of traits this is applied to are:
- “Beam Barrage” – Beams School
- “Deft Cannoneer” – Cannon School
- “Give Your All” – Engineering School
- “Inelastic Collisions” – Shields School
- “Kinetic Precision” – Projectiles School
- “Particle Manipulator” – Science School
- “Penetrating Rounds” – Ground Weapons School
- Powers:
- Kinetic Magnet:
- Fragile damage threshold increased from 10,000 / 15,000 / 20,000 to 20,000 / 30,000 / 40,000.
- Excluded the following items from being affected by “Kinetic Magnet”:
- Aceton Assimilators for Gorn, Voth and Player
- All Cluster Torpedoes
- All Tailpipe Torpedoes
- B’Ger Plasma Torpedo
- Destabilized Plasma Torpedo
- Gorn Repair Platforms
- Hirogen Feign Death “Loot” Container
- Intel EMP Probes
- Malon and Voth Depth Charge targets
- Projected Singularity
- T5 Counter-Command Shield Generator
- Undine Plasma Torpedo
- VATA Console torpedoes, and KDF equivalent Mines
- Resolved an issue where some Mines and Torpedoes were not correctly affected by Kinetic Magnet.
- Feign Disintegration will no longer permanently alter AI behavior when used.
- Bridge Officers that have the stealth triggered will only act differently for as long as the Stealth lasts.
- Both ranks of Quick Draw have been reworked to be a passive effect.
- Previously it was triggered by ability activation.
- This resolves an issue that was causing abilities already in cooldown to gain a cooldown benefit when additional abilities were activated.
- The cooldown reduction is now always a fixed percentage, but that value has been raised to 10% at Rank 1 and 20% at Rank 2.
- This cooldown reduction now affects all non-weapon abilities, by design.
- Previously it was accidently affecting only a few non-Kit abilities.
- The descriptions for these abilities have been updated to reflect the new functionality.
- Ionic Turbulence:
- Chance to trigger “Out Of Control” changed from 20% / 35% / 50% to 20% / 30% / 40%.
- Lockout/Immunity period from affected by “Out of Control” increased from 6 seconds to 10 seconds.
- Strength of repel during “Out of Control” reduced by 20%.
- Fixed a tooltip error that indicated the Hold from “Out of Control” lasts 3 seconds, when it actually only lasts 2 seconds.
- This is a text change only.
- Added a distance limit statement to the tooltips on versions of Subspace Beacon.
- Added a description of the Fuse Timer mechanic to all versions of Transport Warhead.
- Resolved a display text issue on Psionic Feedback, Shield Pulse, and Electrostatic Field Kit Modules.
- These items indicated they were “Operations Modules” instead of correctly listing them as “Mechanic Modules”.
- Kinetic Magnet:
- Omni-Directional Antiproton Beam Array from the Mission Reward for “Sphere of Influence”:
- Renamed to “Ancient Omni-Directional Beam Array” to reduce confusion between this and the similarly-named Crafted Beam Arrays.
- This mission reward no longer shares a Equip Limit Category with the Crafted Beam Arrays, allowing both to be placed on any ship simultaneously.
- Damage from this weapon has been increased by a small amount.
- It still deals less damage than the Crafted Beams, but the difference is smaller, and this beam can benefit from a set bonus.
- Vaadwaur Space NPCs:
- Assault and Interdictor Cruisers no longer get stuck in a “run away” AI loop when players are close to them.
- Constriction Anchors now reduce a target’s Engine Power to zero if allowed to keep that target anchored for less than 30 seconds.
- Constriction Anchors will no longer push their owners when launched.
- All Vaadwaur Mines now hit for less and spread out further when launched.
- All Vaadwaur Assault Vessels, Assault Cruisers, and Artillery Vessels now have a chance to spawn without a Tricobalt Launcher.
- Resolved an issue which caused player attacks to register on the wrong side of the Vaadwaur Battleships and Dreadnaughts.
- This is a visual change only.
- Delta Alliance Reputation System:
- The proc chance for the Thoron Torpedo purchased in the Reputation store has been increased to 10% from 2.5%.
- Updated the display name and proc chance for the Thoron Infused Quantum Mines.
- The images for the hourly and daily projects now match the images for the rest of this reputation system.
- Upgrade System:
- Added upgrade functionality to the Borg assimilated console.
- Addressed an issue that caused the Counter-Command Multi-Energy Relay to become worse when upgraded.
- Tactical Vulnerability Exploiter Consoles can now be upgraded using Projectile Tech Upgrades.
- Resolved an issue when upgrading the Jem’Hadar Polaron Beam Pistol to Mk XII would result in it becoming Blue in quality, instead of remaining Purple.
- This item was previously obtained from the Lobi Upgrade Pack.
- Resolved an issue which was blocking being able to add items like Photon Torpedoes to certain Fleet Projects.
- An example would be the project “Practice Tactical Exercises”.
- Hierarchy Bridge Officers:
- Resolved an issue which was blocking Klingon Captains from training their Hierarchy Bridge Officer in Science Abilities.
- Hierarchy Bridge Officers are no longer editable.
- The Hierarchy is correctly titled Bridge Officer instead of Duty Officer.
- Hierarchy Bridge Officers now generate a name when received.
- Resolved an issue that was preventing Romulan Captains allied with the KDF from training Bridge Officers.
- Resolved an issue that was causing Federation Aligned Romulans to sometimes receive KDF aligned Duty Officers from the R&D Assistance assignment.
Ships:
- D’Kyr Vulcan Science Vessel:
- The D’kyr’s Support Craft now heals the player, friends, or the target of your foe depending on who the player has targeted.
- The shuttle has increased maneuverability.
- If defeated, the shuttle will turn off correctly instead of just sitting in the same spot.
- Tooltip text has been updated to reflect these changes.
- All Dyson Destroyers now have standard faction appropriate hull materials.
- This is free and automatically unlocked for all Dyson Destroyers.
- All 9 Faction specific Tier 6 ships have a new free material available.
- There will be a new Type 7 material for the following Federation Ships:
- Dauntless Experimental Class Science Vessel
- Eclipse Intel Cruiser
- Guardian Cruiser
- Phantom Intel Escort
- Scryer Intel Science Vessel
- There will be a new Type 4 material for the following Klingon Ships:
- MatHa Raptor
- Qib Intel Battlecruiser
- There will be a new Type 4 material for the following Romulan Ships:
- Aelahl Light Warbird Battlecruiser
- Faeht Intel Warbird
- There will be a new Type 7 material for the following Federation Ships:
- Starship Traits:
- Resolved an issue preventing “Overwhelming Force” from applying to a number of Dual Beam Bank and Beam Array items.
- Resolved an issue where the Accuracy bonus of the Starship Trait Advanced Fire Solutions on the Qib Battlecruiser was not being accurately applied.
- Starship Mastery:
- “Quick Deployment” now correctly reduces the recharge time and XP gain of hangar pets.
- Resolved an issue that caused the Xindi Narcine Carrier T5-U from displaying the correct Starship Mastery passive abilities.
- The ship was getting the correct abilities, but the UI showed incorrect ones.
- This is a text change only.
- Resolved an issue which was causing the material options to change when altering the windows on the Dauntless.
- Resolved an issue that caused the Hazari Destroyer and Benthan Assault Cruiser to default to the U.S.S. prefix in their ship name.
- By default they will now no longer have a prefix.
- Resolved an issue where Intrepids could not use alternate window options.
- Faction specific window options have been added to the Faeht Intel Warbird.
Character:
- TOS Federation Dress Badges no longer can be worn by Klingon aligned characters.
- This was only meant for Federation players.
- The Romulan Temple Fleet Action contact now has the correct Odyssey Standard uniform.
- Resolved an issue causing a harsh rim of light around many types of hair.
- Examples of this would be Vulcan, Romulan, Human, and Klingon hair.
- Gorn now have access to Intel glasses.
- Intel boot colors are no longer linked to other costume parts.
- Ranks and badges no longer clip with the Intel jackets for males and females.
- Improved the fit of the Odyssey uniforms for all characters.
- It no longer stretches oddly in the underarm area.
- The Odyssey shoes and boots are now sized more anatomically and proportionally.
- Resolved issues with visible seams on Caitian and Klingon males while wearing swimsuits.
- Female Long Hair is now an option for Romulan females.
- Resolved clipping issues with Xindi hairstyles.
- General improvements made to the shape, fit, and clipping on most female lower body parts and base anatomy.
- Smoothed out angular lines in the calves and knees.
UI:
- Added brand new Sector Map backgrounds to all Sector Maps.
- Added custom icons for important locations on all Sector Maps.
- Adjusted the minimum, maximum, and default zoom of the Galaxy Map.
- Resolved an issue which was sometimes causing the start button to gray out for the 20 hour research project for each crafting school in the R&D system.
- There are now filters in the PvE queue list for queues which reward Delta Marks and Ancient Power Cells.
- The color palette of the Specialization progress bar now matches with the character’s faction.
- Blue for Federation
- Green for Romulan
- Orange for Klingon
- The FX seen when leveling up a Starship Mastery now matches with the character’s faction.
- Blue for Federation
- Green for Romulan
- Orange for Klingon
Known Issues:
- The Federation, Klingon, and Romulan tutorials award the incorrect type of kits upon completion of the tutorial.
- The Federation Type 3 Phaser rifle cannot be upgraded.
- KDF aligned Romulans will see duplicate powers when training Bridge Officers.
- One set of the powers are invalid.
- The Bio-Neural Gel Pack in the Delta Alliance Reputation system does not apply the correct amount of Subsystem Power Boost.
- Some ships are not able to play the “Rock and Roll” animation when this Captain Specialization power has been unlocked.
- The Multiple Choice Mark Packages, such as the one listed as a reward for the Mirror Invasion Event, do not list Delta Marks as a choice.
- This is only missing text as Delta Marks are a choice once the pack is opened.
- The Mirror Invasion event Ad incorrectly states the event is limited to level 50 characters and lists a special Duty Officer as a reward.
- This event is for level 50 – 60 Captains.
- The special reward is the Zefram Cochrane Shotgun.
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